Stealth Skill
Stealth represents the ability to move silently and hide. Stealth is not magical concealment and does not provide any protections or concealment from magical detection. While stealthed, movement speed is restricted to half of normal speed in order to maintain the stealth. Moving faster is not prevented, but if faster movement is used, stealth is broken.
Stealth is broken on any overt action, such as attacking, casting a spell, talking out loud, and moving too fast. It is up to the Storyteller's discretion what does or does not constitute an overt action. There are a number of abilities which allow specific overt actions to be used without breaking stealth, which overrides this rule for that specific action.
Targets being attacked from stealthed beings are considered flatfooted unless that specific target has been able to percieve the attacker.
Notes to clear up common confusion:
- If an assassin is attempting to sneak up on a target, the target has to roll a Perception greater than the assassin's Stealth roll. Despite the target's nature of being the defender in the case of an attack, for the Perception vs Stealth roll, Stealth is the defending roll, and ties go to the defender.