Mass Invisibility: Difference between revisions

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   | Required ||  [[Mind Sphere]] 4
   | Required ||  [[Mind Sphere]] 4
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   | Range ||   
   | Range ||  5 Yards x Rank
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   | Area ||   
   | Area ||  Rank Targets
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   | Duration ||   
   | Duration ||  1 hour, or until broken
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Mana Cost ||  3
   | Mana Cost ||  3
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   | Effect ||  An area radius of Invisibility.
   | Effect ||  This powerful illusion enables the caster to immediately veil up to Rank chosen targets' presences from viewers' minds. While Invisible, each target is considered magically concealed for the purposes of Sense Spells - gaining an opposed roll vs. detection - and may not be detected by sight, sound, or smell. Active mental connections initiated by the caster, such as those created by Telepathy, are not disrupted or otherwise impacted by casting Invisibility.
 
Invisibility may be broken by violent action, spellcasting, or the concealed target experiencing any sort of heavy impact such as falling, slamming into someone at speed, etc. When being cast on an unwilling target, the caster must succeed vs the target's Magical Resistance.
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Revision as of 20:20, 6 January 2021

Required Mind Sphere 4
Range 5 Yards x Rank
Area Rank Targets
Duration 1 hour, or until broken
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3
Effect This powerful illusion enables the caster to immediately veil up to Rank chosen targets' presences from viewers' minds. While Invisible, each target is considered magically concealed for the purposes of Sense Spells - gaining an opposed roll vs. detection - and may not be detected by sight, sound, or smell. Active mental connections initiated by the caster, such as those created by Telepathy, are not disrupted or otherwise impacted by casting Invisibility.

Invisibility may be broken by violent action, spellcasting, or the concealed target experiencing any sort of heavy impact such as falling, slamming into someone at speed, etc. When being cast on an unwilling target, the caster must succeed vs the target's Magical Resistance.