From Brilliance and Shadow Wiki
Jump to navigation
Jump to search
| Required |
Tiger Discipline 2
|
| Range |
|
| Target Area |
Self
|
| Duration |
1 Round
|
| Action |
Move
|
| Cost |
1 Mana
|
| Effect |
You may make Rank Acrobatics checks to tumble around, over, or under foes and obstacles without interrupting a charge. You may diverge from a straight line to your target by 1 yard in either direction, and with each successful Acrobatic check you add 1 dice to the charge attack. A failed Acrobatic check interrupts the charge stopping you in place and ending your turn. Like all charges, you must move at least your base movement.
|