Arcane Sense
| Required | Snake Discipline 3 |
| Range | Rank x 5 yards (Passive) / Touch (Active) |
| Target Area | 1 Enchantment (Trap, Ward, Object) |
| Duration | Instant |
| Action | Standard (Active) |
| Cost | 2 Mana (Active) |
| Effect | You possess a finely-honed sixth sense for enchantments, arcane traps, and magical residues. With a touch and a moment of focus, you can interpret the nature of magical constructs or items.
Passive: Detect magical traps, wards, glyphs, and enchantments within (Rank × 5 yards), including persistent or triggered magical effects on items or creatures (e.g., magical buffs, fire runes, protective sigils, arcane alarms). You gain +2 to Perception, Disable Device, or Knowledge (Magic) checks to analyze triggers, conditions, and magical themes. If Arcane Sense is active, gain +2 Successes on your next Glyphbreaker roll against any magical trap, ward, or lock identified using Arcane Sense. Active: You may examine a magical item or arcane object to discern its function. Roll Intelligence + Disable Device or Knowledge (Magic) + Snake Rank vs. flat difficulty (2–5). On a success, learn:
This does not identify spell names or exact charges unless they are obvious, but may reveal if something is dangerous, reactive, or meant for healing, protection, destruction, etc. |