Bastion Hand

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Required Strength Domain 3
Range Rank x 5 yards
Area 1 Target
Duration Rank Rounds
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2 Mana
Effect You conjure the Bastion Hand, a divine construct that fights independently of the caster. The conjured hand passively grants the benefits of Iron Sentinel including granting Moderate Cover. The Bastion Hand can reposition itself automatically to match the needs of its caster without the need for a Fast Action to reposition it. Additionally, each round the hand can perform one of two attack types:
  • Strike: Make a contested Intelligence + Channeling + Strength roll vs. target's physical defense. On hit, deals Channeling dice in non-lethal damage and pushes target 2 yards.
  • Grapple: Make a contested 7d10 + Strength Domain roll vs. target’s Unarmed Combat or Escape Artist. If successful, the target is Grappled.

When performing either of these attacks the caster loses the benefit of Iron Sentinel until the hand returns to their side. The hand will automatically return to the caster's side unless it has succeeded on a Grapple attack, in which case it will retain the Grapple until it is broken, the hand is destroyed, or the caster commands the hand to return.

The hand has the following stats:

  • HP: 5 + Strength Domain
  • Defense: Strength Domain Armor
  • Magical Defense: Strength Domain