Craft Magic Seal
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Requirements
- Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
The caster gains the ability to prepare spells as magical inscriptions that activate when predetermined conditions are met. A character may maintain a maximum number of active Seals equal to their Rank in Craft Magic Seal and may only place spells or powers of equal or lower Rank into a Seal. Seals remain active for 24 hours or until activated, destroyed, or dismissed. A Seal tethered to a Nexus, Hallow, or Ley Line compatible with the Source of the contained spell or power may remain active indefinitely while that connection is maintained. Seals are consumed after activation.
Effects
| Rank 1 | Inscribe Seal | Creating a Seal requires a Ritual lasting 10 minutes per Rank of the contained spell or power and expends its normal Mana cost.
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| Rank 2 | Subtle Inscription | All skill rolls to detect, identify, or disable seals suffer a -Rank penalty. |
| Rank 3 | Selective Seal | Exempt designated creatures from triggering or being affected by Seals. When inscribing the Seal, the caster may designate specific creatures or an objectively identifiable category of creatures (e.g., humans, elves, Outsiders) that neither trigger nor are affected by the Seal. |
| Rank 4 | Linked Seals | The caster may Link any number of their active Seals, up to their Craft Magic Seal Rank, into a sequence. When creating the Link, the caster determines the order in which the Linked Seals activate.
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| Rank 5 | Master Inscription | The caster can sense the status of all their active Seals, remotely activate or dismiss them within the same plane, and alter the links between their Seals without recreating them. A master is also able to ignore the penalty of other seal crafters Subtle Inscription ability. |