Craft Magic Seal

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Requirements

  • Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

The caster gains the ability to prepare spells as magical inscriptions that activate when predetermined conditions are met. A character may maintain a maximum number of active Seals equal to their Rank in Craft Magic Seal and may only place spells or powers of equal or lower Rank into a Seal. Seals remain active for 24 hours or until activated, destroyed, or dismissed. A Seal tethered to a Nexus, Hallow, or Ley Line compatible with the Source of the contained spell or power may remain active indefinitely while that connection is maintained. Seals are consumed after activation.

Effects

Rank 1 Inscribe Seal Creating a Seal requires a Ritual lasting 10 minutes per Rank of the contained spell or power and expends its normal Mana cost.
  • Only spells and powers capable of affecting a target other than Self and resolving without additional choices or direction from the caster may be placed into a Seal.
  • When creating a Seal, the creator chooses a valid physical trigger and makes all choices required by the contained spell or power.
  • When activated, a contained spell or power that targets a single creature or object targets the creature or object that triggered the Seal, using the creator's normal casting dice pool.
  • The contained spell or power otherwise resolves normally, including any applicable Defense. Area effects originate from the Seal.
Rank 2 Subtle Inscription All skill rolls to detect, identify, or disable seals suffer a -Rank penalty.
Rank 3 Selective Seal Exempt designated creatures from triggering or being affected by Seals. When inscribing the Seal, the caster may designate specific creatures or an objectively identifiable category of creatures (e.g., humans, elves, Outsiders) that neither trigger nor are affected by the Seal.
Rank 4 Linked Seals The caster may Link any number of their active Seals, up to their Craft Magic Seal Rank, into a sequence. When creating the Link, the caster determines the order in which the Linked Seals activate.
  • When any Seal designated as the beginning of the sequence is triggered, each subsequent Seal activates in the predetermined order after the previous Seal has resolved. A Linked Seal activates regardless of whether its normal trigger condition has been met.
  • Each Seal resolves normally and is consumed after activation. A Seal may only belong to one Link at a time.
  • When a Linked Seal containing a single-target effect activates without its normal trigger being met, it targets the nearest valid target within the normal Range of the contained spell or power.
  • If multiple valid targets are equally near, determine the target randomly. If no valid target is available, the Seal does not activate and remains intact.
Rank 5 Master Inscription The caster can sense the status of all their active Seals, remotely activate or dismiss them within the same plane, and alter the links between their Seals without recreating them. A master is also able to ignore the penalty of other seal crafters Subtle Inscription ability.