Iron Mind

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Required Strength Domain 4
Range Self
Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3 Mana
Effect You reinforce your psyche with divine might, warding off intrusive magic before it can take hold. While active:
  • You gain +2d10 to Resistance rolls vs. all mind-affecting effects (including Charm, Fear, Illusion, and Compulsion).
  • If a mind-affecting spell would cause you to lose control or be deceived (e.g. Dominate or Suggestion), you may make a preemptive Channeling + Strength + Domain Rank roll (vs. spell’s successes). On a success, you gain Immunity to all mind-affecting spells for the duration of this spell.