Slither Through Steel

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Required Snake Discipline 4
Range Self / Melee
Target Area Self / 1 Target
Duration 1 Round
Action Free Action (may be used as a Reaction)
Cost 3 Mana
Effect You move with such sudden, fluid grace that blades pass through where you were, not where you are. Until the start of your next turn:
  • You gain +2 Dodge and +2 Speed.
  • Enemies who are Poisoned, Flatfooted, or Grappled, OR Have failed a Deception vs. Sense Motive or Sleight of Hand vs. Perception roll against you during this encounter suffer an addition -2d10 to all attack rolls against you.
  • If an enemy misses you with a melee attack during this effect, you may immediately make a Sleight of Hand check vs. their Perception. On a success, you may: Apply a contact poison to their body, hand, or skin (if one is readied), or ignore all dodge on your next attack against them (as if they were Flatfooted).