Twist Reality

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
Required Chaos Domain 3
Range Rank x 10 yards
Area 6-yard radius
Duration 1 Round x Rank
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2 Mana
Effect You twist the very fabric of existence in an area into a knot of contradictory rules:
  • Movement within the area is halved and triggers random spatial echoes (targets may shift 1 yard in a random direction each turn).
  • Line of sight is broken intermittently; ranged attacks into or through the zone suffer –2 and 10s explode normally but also cause the attack to veer (GM discretion).
  • Spells cast in or through the area must roll an additional 1d10. On a 1, the spell fizzles without effect.
  • Any creature in the area at the start of their turn must roll Mental Resistance or become Dazed for that round, suffering a -2 to all skill checks due to existential vertigo.

You are immune to this effect.