Weaponry

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How Weapons Work

Weapon Attributes

Armor Piercing

Weapons with this attribute ignore a number of points of their target’s Armor Value equal to their Armor Piercing value. Armor Piercing (AP) penetrates Armor bonuses only, not Shield bonuses. AP does not penetrate Magical Armor such as that provided by the Force Armor or Spectral Armor spells. If a weapon's Armor Piercing value equals or exceeds the Armor Value AND any Enhancement values of the target's armor, then any Damage Reduction is also ignored.

Example 1: Mar is wearing a chainmail shirt (2 Armor, 1 DR) and a guard fires a Medium Crossbow (2 damage, +2 AP) at him. Neither have Enhancement bonuses. The guard's crossbow reduces Mar's Armor to 0, which causes his attack to ignore the chainmail Damage Reduction.

Example 2: Captain Myana is wearing a chainmail shirt which contains an Imbued Shaman Spirit offering a +1 Enhancement Bonus. The same guard firing a Medium Crossbow at her would reduce the Armor by 2 (+2 AP), but because he does not have an equal or higher Enhancement Bonus on his weapon, would not ignore her Damage Reduction.

Ignore Dodge

Weapons with this attribute ignore a number of points of their target’s dodge equal to their Ignore Dodge value. This does not apply to other attackers, or count towards making the target Flatfooted.

Weaponry

Martial Weapons

Basic weaponry comes in myriad shapes and sizes. These are the most common types of weaponry that can be found in use throughout the world of Lorithandar.

Weapon(s) Size Skill Subtype Special Attributes Hands Damage Required Strength Uses Stat
Throwing Knife, Shuriken, Kunai Tiny Thrown Piercing +1 Armor Piercing, May only be thrown, Range increments of 5/10/15 1 1 1 Strength Strength or Dexterity
Throwing Stone Tiny Thrown Crushing May only be thrown, Range increments of 5/10/15 1 1 1 Strength Strength or Dexterity
Throwing Hammer Small Thrown Crushing May only be thrown, Range increments of 5/10/15 1 2 2 Strength Strength or Dexterity
Sling Small Thrown Crushing May only be thrown, Range increments of 10/15/20 1 2 2 Strength Strength
Dagger, Poniard Small Melee Piercing, Slashing +1 Armor Piercing. May be thrown, Range increments of 5/10/15 1 1 1 Strength Strength or Dexterity
Shortsword, Rapier, Spear, Javelin* Medium Melee Piercing, Slashing +1 Armor Piercing. *Javelins may be thrown, Range increments of 10/15/20. 1 2 2 Strength Strength or Dexterity
Longsword, Axe Large Melee Slashing N/A 1 3 2 Strength Strength
Flail, Warhammer, Mace Large Melee Crushing N/A 1 3 2 Strength Strength
Staff Large Melee Crushing Non-Lethal Damage 2 2 2 Strength Strength or Dexterity
Greataxe, Greatsword, Polearm Heavy Melee Slashing N/A 2 5 3 Strength Strength
Longspear, Lance Heavy Melee Piercing +1 Armor Piercing, May be wielded 1H while mounted 2 4 2 Strength Strength or Dexterity
Maul, Greatclub Heavy Melee Crushing Successful attacks deal an additional point of non-lethal damage. 2 3 3 Strength Strength
Hand Crossbow Tiny Ranged Crossbow +1 Armor Piercing, Fast action to reload, Range increments: 10/15/20 1 1 1 Strength Dexterity
Light Crossbow Small Ranged Crossbow +1 Armor Piercing, Move action to reload, Range increments: 15/25/35. 2 2 1 Strength Dexterity
Short Bow Medium Ranged Bow +1 Armor Piercing, Move action to reload, Range increments: 15/25/35. 2 2 1 Strength Dexterity
Longbow; Medium Crossbow Large Ranged Bow; Crossbow +2 Armor Piercing, Move action to reload, Range increments: 20/40/60. 2 2 2 Strength Dexterity
Heavy Crossbow Large Ranged Crossbow +3 Armor Piercing, Full round action to reload, Range increments: 20/40/60. 2 3 1 Strength (winch) Dexterity

Uncommon Weapons

Uncommon Weapons function similarly to Martial Weapons, but may be made of uncommon materials, offer additional bonuses, or are only available in particular areas. These are generally not available to starting characters except perhaps with investment in the Improved Background Benefit available during Character Creation.

Weapon Name Size Skill Subtype Description Special Attributes Hands Damage Required Strength Uses Stat
Ice Axe Medium Melee Piercing, Slashing A combination weapon/tool, the traditional Svaald Ice Axe has a long spike or hook on the rear of the weapon used to drive into ice to aid in climbing. The front edge is wedgelike and can shear through ice as well as flesh. +1 Armor Piercing, +1 Athletics (Climb) 1 2 1 Strength Strength or Dexterity
Fighting Gloves Medium Unarmed Striking These metal studded gloves are designed to turn a simple punch into a deadly weapon. They are frequently worn by the Koolongi fighting monks when they need to defend themselves on long travels. Unarmed Combat rolls deal Lethal damage. 2 2 2 Strength Strength or Dexterity
Alloy Bow Medium Ranged Bows The extreme cold of the Northern Wastes, and the lack of wood, made traditional bows impossible to construct; however, the Svaald's skill in metalworking crafted an alloy flexible enough to be used for a short bow, and fine quicksilver wires for string. The resulting bows are difficult to draw, but pack a substantial punch. +2 Armor Piercing, Range increments are 15/25/35. 2 3 3 Strength Dexterity
Elven Thinblade Medium Melee Piercing, Slashing This one-handed weapon of elvish design mixes the longsword and the rapier into a narrow edged blade with a piercing point. The weapon may be used to make Piercing or Slashing attacks with equal benefit. +1 Armor Piercing 1 2 1 Strength Strength or Dexterity
Magitech Pistol Small Ranged Magitech This expensive weapon is found only in specific regions in the world (e.g. Devin). It uses a magical charge to fire deadly bolts, but must be recharged with the wielder's own energy. Ignores Dodge, 2 charge maximum, Full Round Action to reload both charges at the cost of 1 Mana, Range increments are 15/35/55. 1 2 1 Strength Dexterity
Magitech Rifle Large Ranged Magitech This expensive weapon is found only in specific regions in the world (e.g. Devin). It uses a magical charge to fire deadly bolts, but must be recharged with the wielder's own energy. Ignores Dodge, 1 charge maximum, Full Round Action to reload charges at the cost of 1 Mana, Range increments are 20/40/60. 2 4 2 Strength Dexterity

Exotic Weapons

Exotic Weapons are substantially different to wield than normal weapons and require special training. Each Exotic Weapon has its own Exotic Weapons Skill which needs to be learned independently.

Weapon Size Description Special Attributes Hands Damage Required Strength Uses Stat
Chakram Small This exotic weapon is most commonly used by Wild Elves and Feran in their native jungles and forests. It can be used as both a melee weapon and a thrown weapon using the Exotic Weapons Skill for both types of attack. +1 Armor Piercing. May be thrown, Range increments are 10/15/20. 1 2 2 Strength Strength or Dexterity
Whip Medium This exotic medium weapon is seen most often used by the nomadic Feran of Vicisi. +2 yard Reach 1 2 2 Strength Dexterity
Ultra-Greatsword Heavy An extremely rare weapon, the Ultra-Greatsword is large and heavy, requiring extreme strength to wield effectively. Even when the wielder is strong enough to swing the weapon, it drags their body reducing their ability to defend themselves. The choice for attackers willing to give up defenses for the maximum in offense. -1 Dodge 2 6 4 Strength Strength
Claw Gauntlets Medium These gloves or wristguards are mounted with razor sharp metal claws. Originally created in Koolong as a homage to the Feran fighters who saved their homeland, they are most commonly associated with the Rei-shaad Monks. +1 Armor Piercing, Allows use of the Natural Weapons Fighting Style. 2 2 2 Strength Strength or Dexterity
Spiked Chain Special The spiked chain may include a variety attachments on the end, such as a dagger (thrown weapon with 1 yard range which can be retrieved with the chain), or kama (a medium melee weapon which can be dual wielded with the chain itself). +1 yard Reach, allows Grapple attempts with Melee Weapons skill instead of Unarmed Combat. 2 2 2 Strength Strength or Dexterity
Elven Longblade Large This gently curved two-handed weapon of elvish design uses the light weight of quicksilver to make an extremely agile two-handed sword which can be wielded with Dexterity or Strength. +1 Ignore Dodge (Quicksilver) 2 5 2 Strength Strength or Dexterity
Magitech Gunblade Medium This exotic weapon is found only in specific regions in the world (e.g. Devin). It combines the ranged power of a Magitech Pistol with a deadly blade. Attacks may use either Magitech Pistol or Rapier 1 2 1 Strength Dexterity