Minor Ward: Difference between revisions

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   | Push ||  +1 non-lethal damage prevented per Push
   | Push ||  +1 non-lethal damage prevented per Push
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   | Effect ||  Casting this spell conjures an invisible, skintight magical barrier around the target that absorbs Rank points of non-lethal damage after an incoming attack is successful. This barrier acts like temporary Vigor that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as [[Fire Armor]]. When a Ward has expended all of its protective points, it disappears in a bright flash. For Mortal damage, only the points which are not prevented by the Ward are doubled
   | Effect ||  Casting this spell conjures an invisible, skintight magical barrier around the target that absorbs Rank points of non-lethal damage after an incoming attack is successful. This barrier acts like temporary Vigor that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as [[Fire Armor]]. When a Ward has expended all of its protective points, it disappears in a bright flash.


Minor Ward may not prevent damage from sorcerous [[Backlash]]. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank.  
Minor Ward may not prevent damage from sorcerous [[Backlash]]. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank.  

Latest revision as of 13:28, 8 June 2024

Required Seed: Ward 1
Range Touch
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 non-lethal damage prevented per Push
Effect Casting this spell conjures an invisible, skintight magical barrier around the target that absorbs Rank points of non-lethal damage after an incoming attack is successful. This barrier acts like temporary Vigor that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as Fire Armor. When a Ward has expended all of its protective points, it disappears in a bright flash.

Minor Ward may not prevent damage from sorcerous Backlash. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank.