Minor Ward
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Required | Seed: Ward 1 |
Range | Touch |
Area | 1 Target |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 1 Mana |
Push | +1 non-lethal damage prevented per Push |
Effect | Casting this spell conjures an invisible, skintight magical barrier around the target that absorbs Rank points of non-lethal damage after an incoming attack is successful. This barrier acts like temporary Vigor that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as Fire Armor. When a Ward has expended all of its protective points, it disappears in a bright flash.
Minor Ward may not prevent damage from sorcerous Backlash. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank. |