Channeling: Difference between revisions
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Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by | Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by Channeling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channelers find themselves quite powerful in a particular sphere of influence. | ||
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In order to select the Channeling Source, a player must be granted power from a specific Patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to access Domains and grant power from those Domains. The Storyteller has final rule on if a non-cannon Patron is approved or not. A player can only follow one Patron at a time in this manner, and changing Patrons is a significant story event requiring Storyteller approval and planning. | In order to select the Channeling Source, a player must be granted power from a specific Patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to access Domains and grant power from those Domains. The Storyteller has final rule on if a non-cannon Patron is approved or not. A player can only follow one Patron at a time in this manner, and changing Patrons is a significant story event requiring Storyteller approval and planning. | ||
When selecting the Channeling Source, players select a Patron and one Domain | When selecting the Channeling Source, players select a Patron and gain access to one of that patron's Domains. Each Domain has three powersets, or Domain Lines, to choose from. The channeler immediately gains the Domain Power, as well as the Rank 1 and Rank 2 powers of her chosen Domain Line. Further Ranks in the chosen Domain may be purchased at the cost of 5 GXP experience per rank or, if the channeler chooses, she may unlock Ranks in her god's other associated Domains at the same cost. When unlocking further ranks within a known Domain, the Channeler automatically raises her highest ranked Domain Line by 1 to reach the new Domain rank. If two Domain Lines are equal in rank, the channeler may choose which one to elevate. Players may purchase additional Domain Line powers in the established order of each Line (e.g. the channeler must unlock the Rank 1 power before unlocking Rank 2) at the cost of 2 experience times rank, however no Line may be increased higher than the Domain rank. | ||
==Channeling Casting Roll== | ==Channeling Casting Roll== | ||
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||God of Earth | ||God of Earth | ||
||[[Earth Domain|Earth]] | ||[[Earth Domain|Earth]] | ||
||[[Avatar Domain|Avatar]], [[ | ||[[Avatar Domain|Avatar]], [[Strength Domain|Strength]], [[Magic Domain|Magic]] | ||
|- | |- | ||
|[[Thalu]] | |[[Thalu]] | ||
||God of Fire | ||God of Fire | ||
||[[Fire Domain|Fire]] | ||[[Fire Domain|Fire]] | ||
||[[Wrath Domain|Wrath]], [[ | ||[[Wrath Domain|Wrath]], [[Order Domain|Order]], [[Magic Domain|Magic]] | ||
|- | |- | ||
|[[Kronos]] | |[[Kronos]] | ||
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||[[Luck Domain|Luck]] | ||[[Luck Domain|Luck]] | ||
||[[Shadow Domain|Shadow]], [[Dreams Domain|Dreams]], [[Magic Domain|Magic]] | ||[[Shadow Domain|Shadow]], [[Dreams Domain|Dreams]], [[Magic Domain|Magic]] | ||
|- | |||
|[[Erdreus]] | |||
||God of Love | |||
||[[Love Domain|Love]] | |||
|| | |||
|- | |- | ||
|The [[Deadlords]] | |The [[Deadlords]] | ||
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{| class="tdgrey1" | {| class="tdgrey1" | ||
|+ '''Domain List''' | |+ '''Domain List''' | ||
!Domain | !Domain !!Patrons !!Description !!Lines !!Missing Lines !!Missing Powers !!Needs Revision !!Playtested | ||
!Patrons | |||
!Description | |||
!Lines | |||
!Missing Lines | |||
!Missing Powers | |||
!Needs Revision | |||
!Playtested | |||
|- | |- | ||
|[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Avatar Form || 0 || 0 || No || No | |[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Avatar Form || 0 || 0 || No || No | ||
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|[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Twisting, Chaotic Emanations || 0 || 2 || Yes || Yes | |[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Twisting, Chaotic Emanations || 0 || 2 || Yes || Yes | ||
|- | |- | ||
|[[Corruption Domain|Corruption]] || The [[Deadlords]] || ? || Transformation, Pestilence, Scourge || 0 || | |[[Corruption Domain|Corruption]] || The [[Deadlords]] || ? || Transformation, Pestilence, Scourge || 0 || 0 || No || No | ||
|- | |- | ||
|[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || | |[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || Soul Reaper, Exorcism, Soulkeeper || 0 || 0 || No || No | ||
|- | |- | ||
|[[Desire Domain|Desire]] || [[Irrilandrilla]] || Domain over vices || Gratification, Lure, Sacrament || 1 || 6 || Yes || No | |[[Desire Domain|Desire]] || [[Irrilandrilla]] || Domain over vices || Gratification, Lure, Sacrament || 1 || 6 || Yes || No | ||
|- | |- | ||
|[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]] || Domain over the dreams and edges of reality || Waking Dreams, Dream Walker, Nightmares || 0 || 0 || No || Yes | |[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]], [[Irrilandrilla]] || Domain over the dreams and edges of reality || Waking Dreams, Dream Walker, Nightmares || 0 || 0 || No || Yes | ||
|- | |||
|[[Earth Domain|Earth]] || [[Kravnos]] || || Elemental Conjuring, ???, ??? || 0 || 0 || No || No | |||
|- | |- | ||
|[[ | |[[Fate Domain|Fate]] || [[Kronos]], [[Su-Lan]] || Observe or manipulate the weave of Fate || Seer of Fate, Master of Fate, Weaver of Fate || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[ | |[[Fear Domain|Fear]] || [[Kao]], The [[Deadlords]] || || Terrorizing Influence, Fearful Presence, Master of Fear || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[ | |[[Fire Domain|Fire]] || [[Thalu]] || || Fire Lord, Fiery Avenger, Harbinger of Flame || 0 || 0 || No || No | ||
|- | |- | ||
|[[ | |[[Healing Domain|Healing]] || [[Alkaizer]], [[Septimus]], [[Khitar]], [[Nimway]] || || Healer's Focus, Healer's Aura, Healer's Calling || 0 || 0 || No|| Yes | ||
|- | |- | ||
|[[ | |[[Light Domain|Light]] || [[Alkaizer]] || || Radiant Evocation, Light Constructs, Light Mastery || 0 || 0 || No || No | ||
|- | |- | ||
|[[ | |[[Love Domain|Love]] || [[Erdreus]] || || Agape, Storge, Pragma || 0 || 0 || Yes || No | ||
|- | |- | ||
|[[Luck Domain|Luck]] || [[Thysis]] || || Fortune, Jinx, Chance || 0 || 0 || | |[[Luck Domain|Luck]] || [[Thysis]] || || Fortune, Jinx, Chance || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic, Wielder || 0 || 0 || No || Yes | |[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic, Wielder || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[Order Domain|Order]] || [[Alkaizer]], [[ | |[[Order Domain|Order]] || [[Alkaizer]], [[Thalu]], [[Kronos]] || || Inquisition, Justice, Judgement || 0 || 0 || No || No | ||
|- | |- | ||
|[[Shadow Domain|Shadow]] || [[ | |[[Shadow Domain|Shadow]] || The [[Deadlords]], [[Su-Lan]], [[Thysis]] || || Shadow Master, Shadow Assassin, Living Shadow || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[Storms Domain|Storms]] || [[Khitar]], [[Nimway]] || || Power of the Storm, Stormcaller, Storm Lord || 0 || 0 || No || Yes | |[[Storms Domain|Storms]] || [[Khitar]], [[Nimway]] || || Power of the Storm, Stormcaller, Storm Lord || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[ | |[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[Kravnos]] || || Juggernaut, Bastion Fist, Indomitable Will || 0 || 2 || Yes || Yes | ||
|- | |- | ||
|[[Time Domain|Time]] || [[Kronos]] || || Warden of Time, Watcher of Time, Shaper of Time || 0 || 0 || No || No | |[[Time Domain|Time]] || [[Kronos]] || || Warden of Time, Watcher of Time, Shaper of Time || 0 || 0 || No || No | ||
|- | |- | ||
|[[Undeath Domain|Undeath]] || The [[Deadlords]] || | |[[Undeath Domain|Undeath]] || The [[Deadlords]] || || Corruption, Shadow, Fear || 0 || 1 || No || No | ||
|- | |- | ||
|[[Valor Domain|Valor]] || [[Septimus]] || || Glorious Leadership, Shield of the Innocent, Knight of Valor|| 0 || | |[[Valor Domain|Valor]] || [[Septimus]] || || Glorious Leadership, Shield of the Innocent, Knight of Valor|| 0 || 0 || No || No | ||
|- | |- | ||
|[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || 0 || 0 || No || Yes | |[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || 0 || 0 || No || Yes | ||
|- | |- | ||
|[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || | |[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || Rage, Vengeance, Vehemence|| 0 || 0 || No|| No | ||
|} | |} | ||
[[Category:Magic Guide]] | [[Category:Magic Guide]] | ||
[[Category:Channeler]] | [[Category:Channeler]] |
Latest revision as of 09:18, 20 September 2024
Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by Channeling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channelers find themselves quite powerful in a particular sphere of influence.
Channeling Powers
In order to select the Channeling Source, a player must be granted power from a specific Patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to access Domains and grant power from those Domains. The Storyteller has final rule on if a non-cannon Patron is approved or not. A player can only follow one Patron at a time in this manner, and changing Patrons is a significant story event requiring Storyteller approval and planning.
When selecting the Channeling Source, players select a Patron and gain access to one of that patron's Domains. Each Domain has three powersets, or Domain Lines, to choose from. The channeler immediately gains the Domain Power, as well as the Rank 1 and Rank 2 powers of her chosen Domain Line. Further Ranks in the chosen Domain may be purchased at the cost of 5 GXP experience per rank or, if the channeler chooses, she may unlock Ranks in her god's other associated Domains at the same cost. When unlocking further ranks within a known Domain, the Channeler automatically raises her highest ranked Domain Line by 1 to reach the new Domain rank. If two Domain Lines are equal in rank, the channeler may choose which one to elevate. Players may purchase additional Domain Line powers in the established order of each Line (e.g. the channeler must unlock the Rank 1 power before unlocking Rank 2) at the cost of 2 experience times rank, however no Line may be increased higher than the Domain rank.
Channeling Casting Roll
(Channeling Skill + Casting Stat: Intelligence + Highest Domain Rank)
Patrons
Patron | Title | Home Domain | Additional Domains |
---|---|---|---|
Alkaizer | God of Light | Light | Avatar, Order, Healing |
Irrilandrilla | Goddess of Desire | Desire | Avatar, Chaos, Dreams |
Kao | God of Chaos | Chaos | Fear, War, Strength |
Septimus | God of Valor | Valor | War, Strength, Healing |
Kravnos | God of Earth | Earth | Avatar, Strength, Magic |
Thalu | God of Fire | Fire | Wrath, Order, Magic |
Kronos | God of Time | Time | Fate, Magic, Order |
Su-Lan | Goddess of Death | Death | Shadow, Fate, Dreams |
Khitar & Nimway | Goddesses of Air and Water | Storms | Magic, Healing, Wrath |
Thysis | Goddess of Luck | Luck | Shadow, Dreams, Magic |
Erdreus | God of Love | Love | |
The Deadlords | Dark Stygian Gods | Undeath | Corruption, Shadow, Fear |
Domains
Throughout the Planes, either in the Wild or on occasion in the concentrated regions of named Planes, there are Nexus called Domains. Each Domain is a source of power for those who can harness it, as the Patrons do. Channelers are then able to access a fractional part of this power from their Patron. Each Domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they remain strictly focused to both the Domain’s concept and the Line’s intent.
Domain | Patrons | Description | Lines | Missing Lines | Missing Powers | Needs Revision | Playtested |
---|---|---|---|---|---|---|---|
Avatar | Alkaizer, Irrilandrilla, Kravnos | Transform into a manifestation of your patron's power | Avatar Form | 0 | 0 | No | No |
Chaos | Irrilandrilla, Kao | Demonic knowledge and random chance | Dark Knowledge, Chaotic Twisting, Chaotic Emanations | 0 | 2 | Yes | Yes |
Corruption | The Deadlords | ? | Transformation, Pestilence, Scourge | 0 | 0 | No | No |
Death | Su-Lan | Domain over deceased sentient souls | Soul Reaper, Exorcism, Soulkeeper | 0 | 0 | No | No |
Desire | Irrilandrilla | Domain over vices | Gratification, Lure, Sacrament | 1 | 6 | Yes | No |
Dreams | Su-Lan, Thysis, Irrilandrilla | Domain over the dreams and edges of reality | Waking Dreams, Dream Walker, Nightmares | 0 | 0 | No | Yes |
Earth | Kravnos | Elemental Conjuring, ???, ??? | 0 | 0 | No | No | |
Fate | Kronos, Su-Lan | Observe or manipulate the weave of Fate | Seer of Fate, Master of Fate, Weaver of Fate | 0 | 0 | No | Yes |
Fear | Kao, The Deadlords | Terrorizing Influence, Fearful Presence, Master of Fear | 0 | 0 | No | Yes | |
Fire | Thalu | Fire Lord, Fiery Avenger, Harbinger of Flame | 0 | 0 | No | No | |
Healing | Alkaizer, Septimus, Khitar, Nimway | Healer's Focus, Healer's Aura, Healer's Calling | 0 | 0 | No | Yes | |
Light | Alkaizer | Radiant Evocation, Light Constructs, Light Mastery | 0 | 0 | No | No | |
Love | Erdreus | Agape, Storge, Pragma | 0 | 0 | Yes | No | |
Luck | Thysis | Fortune, Jinx, Chance | 0 | 0 | No | Yes | |
Magic | Kravnos, Kronos, Khitar, Nimway, Thysis | Steward of Magic, Adept of Magic, Wielder | 0 | 0 | No | Yes | |
Order | Alkaizer, Thalu, Kronos | Inquisition, Justice, Judgement | 0 | 0 | No | No | |
Shadow | The Deadlords, Su-Lan, Thysis | Shadow Master, Shadow Assassin, Living Shadow | 0 | 0 | No | Yes | |
Storms | Khitar, Nimway | Power of the Storm, Stormcaller, Storm Lord | 0 | 0 | No | Yes | |
Strength | Kao, Septimus, Kravnos | Juggernaut, Bastion Fist, Indomitable Will | 0 | 2 | Yes | Yes | |
Time | Kronos | Warden of Time, Watcher of Time, Shaper of Time | 0 | 0 | No | No | |
Undeath | The Deadlords | Corruption, Shadow, Fear | 0 | 1 | No | No | |
Valor | Septimus | Glorious Leadership, Shield of the Innocent, Knight of Valor | 0 | 0 | No | No | |
War | Kao, Septimus | Evoker, Divine Warrior, Warlord | 0 | 0 | No | Yes | |
Wrath | Thalu, Khitar, Nimway | Rage, Vengeance, Vehemence | 0 | 0 | No | No |