Minor Ward: Difference between revisions
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{| class="tdgrey1" | {| class="tdgrey1" | ||
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| Required || [[Seed: | | Required || [[Seed: Ward]] 1 | ||
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| Range || Touch | | Range || Touch | ||
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| Push || +1 Potency, +1 Duration | | Push || +1 Potency, +1 Duration | ||
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| Defense || Magic Resistance | |||
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| Effect || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. | | Effect || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. |
Revision as of 00:18, 14 August 2019
Required | Seed: Ward 1 |
Range | Touch |
Area | 1 Target |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Push | +1 Potency, +1 Duration |
Defense | Magic Resistance |
Effect | Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. |