Summer Lord: Difference between revisions

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  Vigor: 4
  Vigor: 4


  Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 1 Parry
  Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction,  
  1 Parry
  Magical Defense: 5; 1 Magical Damage Reduction
  Magical Defense: 5; 1 Magical Damage Reduction
  Magic Resistance: 14d10
  Magic Resistance: 14d10


  Attack: 18d10 lethal or nonlethal, ''Golden Staff''*
  Attack: 23d10 lethal or nonlethal, ''Golden Staff''*
   Parry Attack: 19d10 vs unmodified incoming attack roll to negate incoming melee damage (readied action).
   Parry Attack: 24d10 vs unmodified incoming attack roll to negate  
  incoming melee damage and, if successful, deal nonlethal equal to
  the difference in successes (readied action).


  Initiative: + 2
  Initiative: + 2
Line 27: Line 30:
Rank 4: Improved Stats
Rank 4: Improved Stats


Rank 5: ''Golden Staff''*
Rank 5: +5 ''Golden Staff''*


Rank 5: Improved [[Teleportation]] (14d10)
Rank 5: Improved [[Teleportation]] (14d10)

Revision as of 22:39, 2 June 2020

The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use.
Image Stats Special Abilities
Summer Lord.jpg
Health: 16
Vigor: 4
Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 
 1 Parry
Magical Defense: 5; 1 Magical Damage Reduction
Magic Resistance: 14d10
Attack: 23d10 lethal or nonlethal, Golden Staff*
 Parry Attack: 24d10 vs unmodified incoming attack roll to negate 
 incoming melee damage and, if successful, deal nonlethal equal to
 the difference in successes (readied action).
Initiative: + 2
Speed: 12

Rank 1: Flash Heal (10d10)

Rank 2: Fighting Style: Staves

Rank 3: Improved Mana Bolt (13d10)

Rank 4: Improved Stats

Rank 5: +5 Golden Staff*

Rank 5: Improved Teleportation (14d10)

*A physical attack from a Golden Staff will consume a target's mana equivalent to ½ the damage caused. Each point of mana consumed by the staff is converted to a charge. The charge pool (max 20 charges) may be used once each turn as a fast action in one of the following ways:

  • Apply or maintain magical Fire on the Staff for 1 round (1 charge)
  • Consume up to 10 charges to replenish wielder’s mana stores (2 charges = 1 mana)
  • Cast Ignite Mana (minimum 10 charges): 1d10 per charge consumed
  • Cast Mana Storm (minimum 15 charges): 1d10 per charge consumed

Once per day, touching an Enchantment with a Golden Staff results in an automatic attempt to Dispel the enchantment as the staff tries to consume its mana. This Dispel rolls 15d10 vs caster rank. A successfully dispelled enchantment siphons caster rank charges to the wielder's Charge pool.