Summer Lord: Difference between revisions
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Vigor: 4 | Vigor: 4 | ||
Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 1 Parry | Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, | ||
1 Parry | |||
Magical Defense: 5; 1 Magical Damage Reduction | Magical Defense: 5; 1 Magical Damage Reduction | ||
Magic Resistance: 14d10 | Magic Resistance: 14d10 | ||
Attack: | Attack: 23d10 lethal or nonlethal, ''Golden Staff''* | ||
Parry Attack: | Parry Attack: 24d10 vs unmodified incoming attack roll to negate | ||
incoming melee damage and, if successful, deal nonlethal equal to | |||
the difference in successes (readied action). | |||
Initiative: + 2 | Initiative: + 2 | ||
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Rank 4: Improved Stats | Rank 4: Improved Stats | ||
Rank 5: ''Golden Staff''* | Rank 5: +5 ''Golden Staff''* | ||
Rank 5: Improved [[Teleportation]] (14d10) | Rank 5: Improved [[Teleportation]] (14d10) |
Revision as of 22:39, 2 June 2020
The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use. | ||
Image | Stats | Special Abilities |
---|---|---|
Health: 16 Vigor: 4 Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 1 Parry Magical Defense: 5; 1 Magical Damage Reduction Magic Resistance: 14d10 Attack: 23d10 lethal or nonlethal, Golden Staff* Parry Attack: 24d10 vs unmodified incoming attack roll to negate incoming melee damage and, if successful, deal nonlethal equal to the difference in successes (readied action). Initiative: + 2 Speed: 12 |
Rank 1: Flash Heal (10d10) Rank 2: Fighting Style: Staves Rank 3: Improved Mana Bolt (13d10) Rank 4: Improved Stats Rank 5: +5 Golden Staff* Rank 5: Improved Teleportation (14d10) | |
*A physical attack from a Golden Staff will consume a target's mana equivalent to ½ the damage caused. Each point of mana consumed by the staff is converted to a charge. The charge pool (max 20 charges) may be used once each turn as a fast action in one of the following ways:
Once per day, touching an Enchantment with a Golden Staff results in an automatic attempt to Dispel the enchantment as the staff tries to consume its mana. This Dispel rolls 15d10 vs caster rank. A successfully dispelled enchantment siphons caster rank charges to the wielder's Charge pool. |