Teleportation
Required | Prime Sphere 4 |
Range | Rank x 1,000 miles |
Area | Self + Rank targets. Maximum weight of Rank x 250 lb. |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Full |
Mana Cost | 3 |
Effect | This spell instantly transports you and designated targets to a destination. Interplanar travel is not possible. You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely that the teleportation will work. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.
You may reduce the number of successes required by 1 if you have inscribed your personal symbol on something within the targeted destination point. If you make the required number of successes, you and your targets will instantly appear where you want to be. If you get fewer successes than are needed, you suffer a Mishap: you (and any Transported targets) suffer 1 point of damage for each success below the required number you rolled, and are Transported in a random direction equal to the distance to be traveled / 1d10. False Destinations: Attempting to travel to a location that isn't known, doesn't exist, used to exist but now doesn't, or there is a severe change from the known location remembered vs what it is now is known as targeting a False Destination. The results for a false destination can vary to simply being off-target, a similar area that could be it, or suffer a mishap. Mishaps could be anything from an altitude problem or to teleporting to the void. At the time of cast, the caster knows whether or not the studied location has changed or is missing, and may cancel the spell prior to completing it. This still consumes the action and mana for the turn. |