Huge Spirit of the Grove: Difference between revisions
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<small> A Huge spirit effectively takes up the resources required to support two Large | <small> A Huge spirit effectively takes up the resources required to support two [[Large Spirit of the Grove|Large Spirits of the Grove]] in a [[Living Grove]], so one spirit must be released by the presiding shaman in order for a Large spirit to become Huge. A grove may not support more than one Huge spirit. </small> | ||
<small> Earth Spirits are immune to Poison and Disease. | <small> Earth Spirits are immune to Poison and Disease. |
Revision as of 12:18, 21 August 2020
These hulking behemoths are built purely for the defense of the Grove. One arm rends targets with a thorny whip; the other crushes them in a stony grip. | ||
Image | Stats | Special Abilities |
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Health: Vigor: Physical Defense: Magical Defense: Magic Resistance: Attack: Initiative: + Speed: |
1. 2. Root | |
A Huge spirit effectively takes up the resources required to support two Large Spirits of the Grove in a Living Grove, so one spirit must be released by the presiding shaman in order for a Large spirit to become Huge. A grove may not support more than one Huge spirit. Earth Spirits are immune to Poison and Disease. |