Huge Spirit of the Grove

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
These hulking behemoths are built purely for the defense of the Grove. One arm rends targets with a thorny whip; the other crushes them in a stony grip.
Image Stats Special Abilities
Health: 
Vigor: 
Physical Defense: 
Magical Defense: 
Magic Resistance: 
Attack: 
Initiative: + 
Speed: 

1.

2. Root

3.

4.

A Huge spirit effectively takes up the resources required to support two Large Spirits of the Grove in a Living Grove, so one spirit must be released by the presiding shaman in order for a Large spirit to become Huge. A grove may not support more than one Huge spirit.

Earth Spirits are immune to Poison and Disease.