Seed: Veil: Difference between revisions
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| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means. | | 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means. | ||
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| 2 || [[ | | 2 || [[Momentary Veil]] || Gain invisibility for a brief moment. | ||
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| 3 || [[Planar Veil]] || Gain immunity to detection | | 3 || [[Planar Veil]] || Gain invisibility and immunity to magical detection for a brief time. | ||
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| 4 || [[Mass Veiling]] || Extend concealment to additional targets. | | 4 || [[Mass Veiling]] || Extend concealment to additional targets. |
Revision as of 13:50, 24 August 2020
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed.
Rank | Name | Description |
---|---|---|
1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
2 | Momentary Veil | Gain invisibility for a brief moment. |
3 | Planar Veil | Gain invisibility and immunity to magical detection for a brief time. |
4 | Mass Veiling | Extend concealment to additional targets. |
5 | Resilient Veil | This veil can persist through violent actions. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
Veil 3, Transport 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |