Fusion Spells
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Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed.
Primary Seed | Primary Rank | Secondary Seed | Secondary Rank | Name | Description |
---|---|---|---|---|---|
Animate | 3 | Conjure | 2 | Animate Golem | Animates a deadly construct. |
Compel | 3 | Summon | 2 | Planar Possession | Suppresses the target’s mind, supplanting it with a planar entity under your control. |
Create | 3 | Animate | 2 | Arm Revenants | Create planar weapons and armor for undead servants. |
Conjure | 3 | Energy | 2 | Energy Constructs | Force planar energy into basic shapes creating barriers, or attacks. |
Drain | 3 | Create | 2 | Leech Blade | Planar weapons drain the target, restoring the caster. |
Energy | 3 | Transform | 2 | Elemental Body | Caster gains resistance, reactive damage, and an aura of the chosen energy type. |
Scry | 3 | Slay | 2 | Black Mirror | The caster may cast death magic on targets revealed in the black mirror regardless of distance. |
Slay | 3 | Ward | 2 | Death Ward | Wards provide protection against death magic. |
Summon | 3 | Drain | 2 | Life Link | Damage dealt to the caster is instead dealt to the summon. |
Transform | 3 | Compel | 2 | Twist Form | Deform a target's body against their will, dealing lethal damage. |
Portal | 3 | Scry | 2 | Through the Looking Glass | Portal to destinations viewed through a Magic Mirror. |
Veil | 3 | Portal | 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |
Ward | 3 | Veil | 2 | Shimmering Ward | Warded target gains brief concealment when the Ward breaks. |