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==Domain Power: Dreamscape==


Waking Dreams - Illusions, alter reality
Caster may fall asleep at will (while sitting or prone). Once asleep the caster may send their consciousness into the Dreamscape, enabling them to sense the minds of sleeping targets within 100 yards of the channeller in the physical realm. With a successful search roll, the caster may find and target a specific mind. This provides contact for spells that otherwise require sight. If the dream caster has been within a target’s dreams in the past 24 hours, they will gain a '''+1/+2/+3''' insight bonus to all casts against that target.
The caster may awaken at will as a standard action. This will immediately sever contact with sleeping targets.


Dream Walker - Influence people while they sleep
Unless otherwise specified,
 
* Targets must be either be visually seen by the caster (line of sight may not be broken), or the caster must contact them through proximity in the Dreamscape.
Nightmares - Fear/deadly effects that linger.
* There is no difference between a target being naturally asleep, magically asleep, or unconscious. The method by which the target has entered this state is not relevant.
 
* The caster retains full powers during magically imposed sleep as if naturally asleep
 
* The caster is unable to access powers if "asleep" due to being unconscious, such as being in negative health from lethal damage.
'''Domain Power:'''


==Waking Dreams==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Waking Dreams'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Figment || Caster may choose one person/object in the target’s surrounding and alter how the target perceives it. The change is visible only to the target.
| 1 || [[Phantasmal Sleeper]] || When the caster is asleep, they may separate their spirit from their body in an “astral form”.
|-
|-
| 2 || Confusion || Caster chooses one sense to confound. Double vision, sounds appear to be coming from many or the wrong directions, etc.
| 2 || [[Warped Senses]] || Caster can change, warp, or confound a target's senses.
|-
|-
| 3 || Mirage || Caster creates a detailed illusion with sound, smells, and some autonomy.
| 3 || [[Daydream]] || Caster creates a Major Illusion which is particularly potent to a single target who has been contacted within 24 hours using Dreamscape, applying a Suggestion.  
|-
|-
| 4 || Warped Senses || Caster twists reality around the target, multiple senses are affected
| 4 || [[Lucid Dreams]] || Grants the caster greater control over the dreamlike elements they can project into the physical world.
|-
|-
| 5 || Delusion || Target(s?) are completely immersed in the imaginary world the caster has created. They can react to what they see and hear in the delusion but will be unable to move. The effect is broken if the target is attacked.
| 5 || [[Delusion]] || A target is completely immersed in an imaginary world the caster creates.  
|}
|}


==Dream Walker==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Dream Walker'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Dream Scout || Allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e.  they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes.  
| 1 || [[Dream Scout]] || Allows caster to enter the target’s dreams and affect minor changes to the Dreamscape to call up specific information.
|-
|-
| 2 || Lullaby || Functions as per Mage sleep spell
| 2 || [[Lullaby]] || The caster sends a target into a deep magical sleep.
|-
|-
| 3 || Dream Walker || On a successful opposed roll, caster can directly influence the target’s dream to impart a compulsion.
| 3 || [[Dream Walker]] || As per Dream Scout, however the caster can now directly influence the target’s dream to impart a compulsion.
|-
|-
| 4 || Sweet Dreams || Mass sleep
| 4 || [[Reverie]] || Caster can cause a group of targets to sink into a hazy daydream where they are lost in past fond memories.
|-
|-
| 5 || Dream Weaver || Caster has complete control of the target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice.
| 5 || [[Dream Weaver]] || Caster has complete control of a sleeping target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice.
|}
|}


==Nightmare==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Nightmare'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Nameless Dread || the target’s subconscious drags up a primal fear. Even in the most pleasant of surroundings, they will be uneasy and anxious, jumping at shadows, convinced they saw something out of the corner of their eye. Target is shaken
| 1 || [[Nameless Dread]] || The target’s subconscious drags up a primal fear making them susceptible to intimidation.
|-
|-
| 2 || Spectre || Caster fades, appearing ghost-like and hard to focus on. Bonus to dodge/harder to hit in some fashion; round duration or broken when caster attacks?
| 2 || [[Spectre]] || Caster creates a nightmarish figure only the target can see to attack them.
|-
|-
| 3 || Night Terrors || in the target’s eyes living beings will seem as a monstrous things from their nightmares. Target takes lethal damage and a fear step is applied.
| 3 || [[Night Terrors]] || Caster makes a target perceive living beings as monstrous creatures from their nightmares.
|-
|-
| 4 || Bogeyman || Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. Bonus to speed for X rounds; first melee attack after breaking cover grants X amount of dodge reduction. May only be applied once per target per encounter; may not be combined with combat maneuvers
| 4 || [[Bogeyman]] || Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. The caster gains magical concealment which grants penalties to a target if revealed.
|-
|-
| 5 || Phantasmagoria || The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay (thinking a heliotrope type effect, with the target at the center, no matter what direction they face, they cannot avoid seeing it). A slay effect maybe? Literally scared to death. Apply fear step if they resist?
| 5 || [[Phantasmagoria]] || The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay. Any action or movement the target makes to look elsewhere, move to avoid it, or attack it applies fear or slay effect.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 20:52, 7 February 2023

Domain Power: Dreamscape

Caster may fall asleep at will (while sitting or prone). Once asleep the caster may send their consciousness into the Dreamscape, enabling them to sense the minds of sleeping targets within 100 yards of the channeller in the physical realm. With a successful search roll, the caster may find and target a specific mind. This provides contact for spells that otherwise require sight. If the dream caster has been within a target’s dreams in the past 24 hours, they will gain a +1/+2/+3 insight bonus to all casts against that target. The caster may awaken at will as a standard action. This will immediately sever contact with sleeping targets.

Unless otherwise specified,

  • Targets must be either be visually seen by the caster (line of sight may not be broken), or the caster must contact them through proximity in the Dreamscape.
  • There is no difference between a target being naturally asleep, magically asleep, or unconscious. The method by which the target has entered this state is not relevant.
  • The caster retains full powers during magically imposed sleep as if naturally asleep
  • The caster is unable to access powers if "asleep" due to being unconscious, such as being in negative health from lethal damage.

Waking Dreams

Rank Power Description
1 Phantasmal Sleeper When the caster is asleep, they may separate their spirit from their body in an “astral form”.
2 Warped Senses Caster can change, warp, or confound a target's senses.
3 Daydream Caster creates a Major Illusion which is particularly potent to a single target who has been contacted within 24 hours using Dreamscape, applying a Suggestion.
4 Lucid Dreams Grants the caster greater control over the dreamlike elements they can project into the physical world.
5 Delusion A target is completely immersed in an imaginary world the caster creates.

Dream Walker

Rank Power Description
1 Dream Scout Allows caster to enter the target’s dreams and affect minor changes to the Dreamscape to call up specific information.
2 Lullaby The caster sends a target into a deep magical sleep.
3 Dream Walker As per Dream Scout, however the caster can now directly influence the target’s dream to impart a compulsion.
4 Reverie Caster can cause a group of targets to sink into a hazy daydream where they are lost in past fond memories.
5 Dream Weaver Caster has complete control of a sleeping target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice.

Nightmare

Rank Power Description
1 Nameless Dread The target’s subconscious drags up a primal fear making them susceptible to intimidation.
2 Spectre Caster creates a nightmarish figure only the target can see to attack them.
3 Night Terrors Caster makes a target perceive living beings as monstrous creatures from their nightmares.
4 Bogeyman Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. The caster gains magical concealment which grants penalties to a target if revealed.
5 Phantasmagoria The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay. Any action or movement the target makes to look elsewhere, move to avoid it, or attack it applies fear or slay effect.