Delusion
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Required | Dreams Domain 5 | |
Range | 10 yards x Rank | |
Area | 1 Target | |
Duration | 1 Rounds x Rank, OR Concentration plus 1 Rounds x Rank to a maximum of 2 x Rank. | |
Casting | Verbal | |
Cast Action | Standard | |
Mana Cost | 4 Mana | |
Effect | On a successful opposed roll vs Magic Resistance, the target is completely immersed in the imaginary world the caster has created. They can react to what they see and hear in the delusion, and intrusions of the real world upon the imaginary one become like figments or illusions. If the caster decides to maintain concentration after casting, they may integrate the real world continuously, twisting it to suit their desires.
E.g. If the target is attacked while in the delusion, if the caster is maintaining concentration they may alter the target's perception of the attacker, how it's dealing damage, etc... If they choose not to maintain concentration, then an attacker would deal real damage, but it would seem fake or imaginary. |