Telekinetic Throw: Difference between revisions
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| | | Required || [[Prime Sphere]] 2 | ||
|- | |- | ||
| | | Range || Rank x 5 yards | ||
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| | | Area || An objecting weighing Rank x 1 lb. | ||
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| | | Duration || Instant | ||
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| | | Casting || Somatic | ||
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| | | Cast Action || Standard | ||
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| | | Cost || 1 Mana | ||
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| Effect || | | Effect || With a Standard action, the caster may propel an object towards a ranged target in a high speed attack against the target's Physical Defense. Attack rolls when propelling an object use Intelligence + Magecraft + Weapon damage, and gain +1 Ignore Dodge. This bonus increases to +2 Ignore Dodge at Rank 3, and +3 at Rank 5. [[Ritual:_Mage_Focus|Mage Focus]] bonuses apply to this roll. | ||
* Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects from a location within range, to another location within range. | |||
* Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically: | |||
** The range increment increase from Practiced Thrower does not apply to the range of the spell. | |||
** The Deadeye range is still defined by the range increment of the object thrown (which is modified by Practiced Thrower). | |||
** Multiple items may be thrown in one cast with Double Throw or Fan of Knives. | |||
** Telekinetic Throw may be performed with Running Throw, allowing movement, casting of the spell, and further movement. | |||
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[[Category:Spells]] | |||
[[Category:Magecraft]] | |||
[[Category:Prime Sphere]] |
Latest revision as of 09:49, 11 March 2024
Required | Prime Sphere 2 |
Range | Rank x 5 yards |
Area | An objecting weighing Rank x 1 lb. |
Duration | Instant |
Casting | Somatic |
Cast Action | Standard |
Cost | 1 Mana |
Effect | With a Standard action, the caster may propel an object towards a ranged target in a high speed attack against the target's Physical Defense. Attack rolls when propelling an object use Intelligence + Magecraft + Weapon damage, and gain +1 Ignore Dodge. This bonus increases to +2 Ignore Dodge at Rank 3, and +3 at Rank 5. Mage Focus bonuses apply to this roll.
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