Fighting Style: Poisoner: Difference between revisions

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'''Req. Dexterity 3, Craft: Poison of equal rank'''<br>
==Requirements==
Note: The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further.
* Dexterity 3, '''Craft: Poison'''  
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
'''Note:''' The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further.
 
==Effects==
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
|Rank 1
|Rank 1
||Basic Poisoner
||Basic Poisoner
||Grants the ability to apply poisons of rank equal to rank in this style with a successful Dexterity + Craft: Poisons roll. Failing this roll wastes the dose of poison, while a critical failure poisons the player.
||As a Move action, apply a poison to a weapon with a successful Dexterity + Craft: Poisons roll. The Rank of the poison may not exceed the character’s current Rank in Fighting Style: Poisoner. Failing this roll wastes the dose of poison, while a critical failure poisons the player.
|-
|-
|Rank 2
|Rank 2
||Skilled Poisoner
||Skilled Poisoner
||Choose either Injury or Ingested Poisons. Gain a +1 Potency on that form of poison. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
| Gain a +1 Potency bonus to either Injury OR Ingested poisons, which must be determined when this Rank is purchased. The Potency bonus increases to +2 at Rank 3, and +3 at Rank 5.
|-
|-
|Rank 3
|Rank 3
||Clever Poisoner
||Clever Poisoner
||With regular exposure to poisons you can recognize the effects, smells, or look of poisons with a successful Craft: Poison roll. This reveals the type, potency, and effects of the poison, as well as knowledge of any available antidotes or antivenoms. Craft: Poison rolls to create antidotes gain a +Rank bonus.
||Due to the poisoner’s work, she can recognize the effects, smells, or appearance of poisons with a successful Craft: Poison roll. This reveals the type, potency, and effects of the poison, as well as knowledge of any available antidotes or antivenins. Craft: Poison skill checks to create antidotes gain a +Rank bonus to their roll.
|-
|-
|Rank 4
|Rank 4
||Rapid Poisoner
||Deft Poisoner
||With a successful Sleight of Hand roll, you may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed.
||After a successful Sleight of Hand roll, the poisoner may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed.
|-
|-
|Rank 5
|Rank 5
||Master Poisoner
||Master Poisoner
||Either Injury or Ingested Poisons (depending on your selection for Skilled Poisoner) gains +1 Duration. Additionally Craft: Poison checks require one less success.
||Craft: Poison checks require one less success. The poison type selected at Rank 2 additionally gains +1 Duration.  
|}
|}
[[Category:Benefits]]

Latest revision as of 23:40, 19 February 2024

Requirements

  • Dexterity 3, Craft: Poison
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Note: The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further.

Effects

Rank 1 Basic Poisoner As a Move action, apply a poison to a weapon with a successful Dexterity + Craft: Poisons roll. The Rank of the poison may not exceed the character’s current Rank in Fighting Style: Poisoner. Failing this roll wastes the dose of poison, while a critical failure poisons the player.
Rank 2 Skilled Poisoner Gain a +1 Potency bonus to either Injury OR Ingested poisons, which must be determined when this Rank is purchased. The Potency bonus increases to +2 at Rank 3, and +3 at Rank 5.
Rank 3 Clever Poisoner Due to the poisoner’s work, she can recognize the effects, smells, or appearance of poisons with a successful Craft: Poison roll. This reveals the type, potency, and effects of the poison, as well as knowledge of any available antidotes or antivenins. Craft: Poison skill checks to create antidotes gain a +Rank bonus to their roll.
Rank 4 Deft Poisoner After a successful Sleight of Hand roll, the poisoner may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed.
Rank 5 Master Poisoner Craft: Poison checks require one less success. The poison type selected at Rank 2 additionally gains +1 Duration.