Seed: Veil: Difference between revisions
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Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | ||
'''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia | '''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia do not risk [[Sorcery#Backlash|Backlash]] for the first push. | ||
{|class="tdgrey1" | {|class="tdgrey1" | ||
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| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means. | | 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means. | ||
|- | |- | ||
| 2 || [[ | | 2 || [[Momentary Veil]] || Gain invisibility for a brief moment. | ||
|- | |- | ||
| 3 || [[Planar Veil]] || Gain immunity to detection | | 3 || [[Planar Veil]] || Gain invisibility and immunity to magical detection for a brief time. | ||
|- | |- | ||
| 4 || [[Mass Veiling]] || Extend concealment to additional targets. | | 4 || [[Mass Veiling]] || Extend concealment to additional targets. | ||
Line 16: | Line 16: | ||
| 5 || [[Resilient Veil]] || This veil can persist through violent actions. | | 5 || [[Resilient Veil]] || This veil can persist through violent actions. | ||
|} | |} | ||
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds. | |||
{| class="tdgrey1" | |||
!Required Ranks | |||
!Name | |||
!Description | |||
|- | |||
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2 | |||
|| [[Shimmering Ward]] | |||
|| Caster can provide concealment to a Warded target. | |||
|- | |||
| [[Seed:_Veil|Veil]] 3, [[Seed:_Transport|Transport]] 2 | |||
|| [[Vanish]] | |||
|| Caster turns invisible and appears somewhere else (still invisible). | |||
|- | |||
[[Category:Magic Guide]] | [[Category:Magic Guide]] | ||
[[Category:Sorcery]] | [[Category:Sorcery]] | ||
[[Category:Seeds]] | [[Category:Seeds]] |
Latest revision as of 14:21, 12 September 2020
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia do not risk Backlash for the first push.
Rank | Name | Description |
---|---|---|
1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
2 | Momentary Veil | Gain invisibility for a brief moment. |
3 | Planar Veil | Gain invisibility and immunity to magical detection for a brief time. |
4 | Mass Veiling | Extend concealment to additional targets. |
5 | Resilient Veil | This veil can persist through violent actions. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
Veil 3, Transport 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |