Mass Conjuration: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Seed: Conjure 4 |- | Range || 5 yards |- | Area || 5 cubic yards |- | Duration || 1 hour |- | Casting || Verbal, Somatic |-...")
 
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   | Required || [[Seed: Conjure]] 4
   | Required || [[Seed: Conjure]] 4
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   | Range || 5 yards
   | Range || 5 yards x Rank
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   | Area || 5 cubic yards
   | Area || 100 pounds x Rank of conjured materials
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   | Duration || 1 hour
   | Duration || Concentration
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Mana Cost || 3
   | Mana Cost || 3
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   | Push || +1 cubic yard to Area
   | Push || +100 pounds x Rank of conjured materials controlled
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   | Effect || As [[Active Conjuration]], except the spell lasts for 1 Hour without requiring Concentration.
   | Effect || As [[Active Conjuration]], except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard  worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing.
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Latest revision as of 18:09, 25 August 2020

Required Seed: Conjure 4
Range 5 yards x Rank
Area 100 pounds x Rank of conjured materials
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3
Push +100 pounds x Rank of conjured materials controlled
Effect As Active Conjuration, except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing.