Mass Conjuration: Difference between revisions
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| Range || 5 yards x Rank | | Range || 5 yards x Rank | ||
|- | |- | ||
| Area || | | Area || 100 pounds x Rank of conjured materials | ||
|- | |- | ||
| Duration || Concentration | | Duration || Concentration | ||
Line 15: | Line 15: | ||
| Mana Cost || 3 | | Mana Cost || 3 | ||
|- | |- | ||
| Push || + | | Push || +100 pounds x Rank of conjured materials controlled | ||
|- | |- | ||
| Effect || As [[Active Conjuration]], except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing. | | Effect || As [[Active Conjuration]], except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing. |
Latest revision as of 18:09, 25 August 2020
Required | Seed: Conjure 4 |
Range | 5 yards x Rank |
Area | 100 pounds x Rank of conjured materials |
Duration | Concentration |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 3 |
Push | +100 pounds x Rank of conjured materials controlled |
Effect | As Active Conjuration, except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing. |