War Domain: Difference between revisions

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==Domain Power: Weapon Mastery==
==Domain Power: Weapon Mastery==
Choose a fighting style when you select this domain. Each rank of the War domain grants an equal rank in that chosen Fighting Style. Ranks granted through this domain do not stack with ranks purchased in Character Creation, or with experience.
When this domain is first accessed, the channeler gains a Fighting Style that grows and advances along with their skill in the domain. Each time the War Domain's rank increases, the Fighting Style's rank is raised to match it. The channeler may only choose from existing Fighting Styles whose prerequisites she meets, and any Ranks granted through this domain do not stack with ranks purchased in Character Creation or with experience.
 
==Evoker==
==Evoker==
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| 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield.  
| 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield.  
|-
|-
| 3 || [[Stun]] || Use concussive magic to stun a single target.
| 3 || [[Smite]] || Use concussive magic to stun a single target.
|-
|-
| 4 || [[Blade Vortex]] || Conjure a swirling ring of blades that damages anything within it.
| 4 || [[Blade Vortex]] || Conjure a swirling ring of blades that damages anything within it.
|-
|-
| 5 || [[Anti-Magic Shell]] || Casting Time: Full Round
| 5 || [[Anti-Magic Shell]] || Casting Time: Full Round??
|}
|}


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| 3 || [[Divine Surge]] || While active, Divine Strikes further tire out and slow the enemy.
| 3 || [[Divine Surge]] || While active, Divine Strikes further tire out and slow the enemy.
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|-
| 4 || [[Divine Intervention]] || Protect a nearby ally by choosing to take some damage in their place.  
| 4 || [[Divine Intervention]] || Protect a nearby ally, taking some damage in their place.  
|-
|-
| 5 || [[Divine Smite]] || Once per day when making a Divine Strike, the strike does Mortal damage.
| 5 || [[Divine Fury]] || Empower a Divine Strike with the wrath of the gods, dealing Mortal damage.
|}
|}



Latest revision as of 16:37, 29 June 2023

Domain Power: Weapon Mastery

When this domain is first accessed, the channeler gains a Fighting Style that grows and advances along with their skill in the domain. Each time the War Domain's rank increases, the Fighting Style's rank is raised to match it. The channeler may only choose from existing Fighting Styles whose prerequisites she meets, and any Ranks granted through this domain do not stack with ranks purchased in Character Creation or with experience.

Evoker

Rank Power Description
1 Combat Coordination Send and receive short messages within range.
2 Deific Armament Provide the channeler with a conjured weapon or shield.
3 Smite Use concussive magic to stun a single target.
4 Blade Vortex Conjure a swirling ring of blades that damages anything within it.
5 Anti-Magic Shell Casting Time: Full Round??

Divine Warrior

Rank Power Description
1 Divine Blessing Gain a speed boost and ignore non-lethal damage for a short time.
2 Divine Strike Empower standard melee attacks with the strength of the divine.
3 Divine Surge While active, Divine Strikes further tire out and slow the enemy.
4 Divine Intervention Protect a nearby ally, taking some damage in their place.
5 Divine Fury Empower a Divine Strike with the wrath of the gods, dealing Mortal damage.

Warlord

Rank Power Description
1 On Your Guard Warn allies to be alert, sharpening their perception and search skills.
2 Calculated Assault Signal allies to coordinate their attacks more effectively, hitting harder for a short time.
3 Regain Your Strength Encourage allies to regain their strength quickly, healing them with magic.
4 Stand Your Ground Inspire allies to hold their positions.
5 Heroism Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time.