Naubra: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''These miniscule horned serpents are as deadly as they are fragile. Ambush predators, they prefer to hide and bide their time - waiting for the perfect time to strike and deliver lethal venom, or capture the gaze of a target and deliver powerful hallucinations that cause the target to seemingly go mad for a time. If overwhelmed, these creatures are more likely than not to flee. '' |- ! Image !! Stats !!...") |
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| colspan="3" style="text-align: center;" | ''These | | colspan="3" style="text-align: center;" | ''These tiny horned serpents are as deadly as they are fragile. Ambush predators, they prefer to hide and bide their time - waiting for the perfect time to strike and deliver lethal venom, or capture the gaze of a target and deliver powerful hallucinations that cause the target to seemingly go mad for a time. If overwhelmed, these creatures are more likely than not to flee. '' | ||
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! Image !! Stats !! Special Abilities | ! Image !! Stats !! Special Abilities |
Revision as of 21:54, 2 November 2023
These tiny horned serpents are as deadly as they are fragile. Ambush predators, they prefer to hide and bide their time - waiting for the perfect time to strike and deliver lethal venom, or capture the gaze of a target and deliver powerful hallucinations that cause the target to seemingly go mad for a time. If overwhelmed, these creatures are more likely than not to flee. | ||
Image | Stats | Special Abilities |
---|---|---|
Health: 7 Vigor: 0 Physical Defense: 8 (6 dodge, 2 armor) Magical Defense: 3 Magic Resistance: 13d10 Attack: 15d10; +1AP, 10d10 to Poison on hit Initiative: +0 Speed: 12 |
Rank 1: Natural Weapons Rank 2: Venomous Bite* Rank 3: Invisibility (10d10) Rank 4: Mind Control (11d10) Rank 4: Paranoia** (11d10) | |
*Naubra Venom has 10d10 Potency vs. Poison Resistance. If a target fails to resist, it takes 8d10 lethal damage each round for 6 rounds. **Once per encounter, the Naubra may inflict Psychic Assassin on a target within range as a Fast Action. Otherwise, it may be cast as a Standard action. |