Telekinetic Throw: Difference between revisions
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| Duration || Instant | | Duration || Instant | ||
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| Casting || | | Casting || Somatic | ||
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| Cast Action || Standard | | Cast Action || Standard | ||
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| Mana Cost || 1 | | Mana Cost || 1 | ||
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| Effect || By using a Standard action, the caster may propel an object towards a ranged target at high speed. | | Effect || By using a Standard action, the caster may propel an object towards a ranged target at high speed. Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 at Rank 3, and +3 at Rank 5. | ||
Notes: | |||
* Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects where both the object and the target are within range of this spell. | |||
* Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically, however: | |||
** The range increment increase from Practiced Thrower does not apply to the range of the spell. | |||
** The Deadeye range is still defined by the range increment of the object thrown (which is modified by Practiced Thrower). | |||
** Multiple items may be thrown in one cast with Double Throw or Fan of Knives. | |||
** Telekinetic Throw may be performed with Running Throw, allowing movement, casting of the spell, and further movement. | |||
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Revision as of 15:37, 1 January 2023
Required | Prime Sphere 2 |
Range | Rank x 5 yards |
Area | An objecting weighing Rank x 1 lb. |
Duration | Instant |
Casting | Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Effect | By using a Standard action, the caster may propel an object towards a ranged target at high speed. Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
Notes:
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