Seed: Ward: Difference between revisions

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The '''Ward''' Seed focuses on damage preventing shields.
The '''Ward''' Seed focuses on damage preventing shields.


__TOC__


=Rank 1 - [[Minor Ward]]=
{|
| '''Range:''' || Touch
|-
| '''Area:''' || 1 Target
|-
| '''Duration:''' || 1 Hour
|-
| '''Casting:''' || Verbal, Somatic
|-
| '''Cost:''' || 1 mana
|-
| '''Effect:''' || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
|-
| '''Push:''' || +1 Potency, +1 Duration
|}


=Rank 2 - [[Self Ward]]=
{|
| '''Range:''' || Touch
|-
| '''Area:''' || Self
|-
| '''Cost:''' || 2 mana
|-
| '''Effect:''' || As Ward 1, except the protection applies to lethal damage, and only the caster may be affected.
|-
| '''Push:''' || +1 Potency, +1 Duration
|}


=Rank 3 - [[Major Ward]]=
{|class="tdgrey1"
{|
! Rank !! Name !! Description
| '''Range:''' || 10 Yards
|-
|-
| '''Area:''' || 1 Target
| 1 || [[Minor Ward]] || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
|-
| '''Cost:''' || 3 mana
|-
| '''Effect:''' || As Ward 2, except the caster may affect other targets.
|-
| '''Push:''' || +1 Potency, +1 Duration
|}
 
=Rank 4 - [[Mass Ward]]=
{|
| '''Range:''' || 10 Yards
|-
| '''Area:''' || 1 Target
|-
| '''Cost:''' || 4 mana
|-
| '''Effect:''' || As Ward 3, except caster may push for additional targets.
|-
| '''Push:''' || +1 Potency, +1 Duration, +1 Target
|}
 
=Rank 5 - [[Death Ward]]=
{|
| '''Range:''' || 10 Yards
|-
|-
| '''Cost:''' || 5 mana
| 2 || [[Self Ward]] || Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
|-
|-
| '''Area:''' || 1 Target
| 3 || [[Major Ward]] || Wards against lethal damage may now be cast on other targets.
|-
|-
| '''Effect:''' || As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay.
| 4 || [[Mass Ward]] || The caster may Push to include multiple targets when casting Ward.
|-
|-
| '''Push:''' || +1 Potency, +Duration, +1 Target
| 5 || [[Death Ward]] || The Ward now counts as Health for the purposes of death magic such as Slay.
|}
|}



Revision as of 02:24, 14 August 2019

The Ward Seed focuses on damage preventing shields.



Rank Name Description
1 Minor Ward Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
2 Self Ward Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
3 Major Ward Wards against lethal damage may now be cast on other targets.
4 Mass Ward The caster may Push to include multiple targets when casting Ward.
5 Death Ward The Ward now counts as Health for the purposes of death magic such as Slay.