Summer Lord: Difference between revisions
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Vigor: 4 | Vigor: 4 | ||
Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction | Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 1 Parry | ||
Magical Defense: 5; 1 Magical Damage Reduction | Magical Defense: 5; 1 Magical Damage Reduction | ||
Magic Resistance: 14d10 | Magic Resistance: 14d10 | ||
Attack: 18d10 lethal or nonlethal, ''Golden Staff''* | Attack: 18d10 lethal or nonlethal, ''Golden Staff''* | ||
Parry Attack: 16d10 vs unmodified incoming attack roll to negate incoming melee damage (readied action). | |||
Initiative: + 2 | Initiative: + 2 | ||
Speed: 12 | Speed: 12 | ||
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Rank 1: [[ | Rank 1: [[Flash Heal]] | ||
Rank 2: [[ | Rank 2: [[Fighting Style: Staves]] | ||
Rank 3: [[ | Rank 3: Improved [[Mana Bolt]] | ||
Rank 4: Improved Stats | Rank 4: Improved Stats |
Revision as of 22:28, 4 September 2019
Individual Monster Pages:
The Summer Lords of Seelie are beautiful to behold: fair skin and fine features; wild, brilliant hair in all hues imaginable; and an intimate understanding of the workings of magic developed over thousands of years. Only the most powerful of these Lords have fashioned themselves a Golden Staff - a mark of magical mastery, this heavily-enchanted weapon is tied to the very life-force of its wielder and is capable of consuming foreign mana for later use. | ||
Image | Stats | Special Abilities |
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Image |
Health: 16 Vigor: 4 Physical Defense: 7 (4 dodge, 3 armor); 2 Damage Reduction, 1 Parry Magical Defense: 5; 1 Magical Damage Reduction Magic Resistance: 14d10 Attack: 18d10 lethal or nonlethal, Golden Staff* Parry Attack: 16d10 vs unmodified incoming attack roll to negate incoming melee damage (readied action). Initiative: + 2 Speed: 12 |
Rank 1: Flash Heal Rank 2: Fighting Style: Staves Rank 3: Improved Mana Bolt Rank 4: Improved Stats Rank 5: Golden Staff* Rank 5: Improved Teleportation (14d10) |
*A physical attack from a Golden Staff will consume a target's mana equivalent to ½ the damage caused. Each point of mana consumed by the staff is converted to a charge. The charge pool (max 20 charges) may be used once each turn as a fast action in one of the following ways:
Once per day, touching an Enchantment with a Golden Staff results in an automatic attempt to Dispel the enchantment as the staff tries to consume its mana. This Dispel rolls 15d10 vs caster rank. A successfully dispelled enchantment siphons caster rank charges to the wielder's Charge pool. |