Scout Animal Spirit: Difference between revisions
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(Created page with "==Rank 1== ==Rank 2== ==Rank 3== ==Rank 4== ==Rank 5== ==Rank 6== Category:Monster Guide Category:Spirits Category:Animal Spirits Category:Shamanism") |
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Scouts are nimble and dexterous creatures with great utility. They are able to travel farther from their shaman while manifested than any other spirit, and often serve as a lookout in the skies, trees, or even underwater to keep their shaman safe. Examples: Bird, Squirrel, Spider, Fish. | |||
'''Nimble''': Scouts' movement speed is made appropriate to the animal’s natural method of travel (flight/climb/swim) while manifested, and their movement range is extended to 100 yards x Rank from their shaman. | |||
==Rank 1== | ==Rank 1== | ||
Health: 4 | |||
Vigor: 0 | |||
Physical Defense: 2 (2 dodge) | |||
Magical Defense: 0 | |||
Magic Resistance: 9 | |||
Attack: 5 | |||
Initiative: +1 | |||
Speed: 11 | |||
==Rank 2== | ==Rank 2== | ||
Health: 6 | |||
Vigor: 0 | |||
Physical Defense: 3 (3 dodge) | |||
Magical Defense: 1 | |||
Magic Resistance: 9 | |||
Attack: 7 | |||
Initiative: +1 | |||
Speed: 13 | |||
==Rank 3== | ==Rank 3== | ||
Health: 8 | |||
Vigor: 0 | |||
Physical Defense: 5 (4 dodge, 1 armor) | |||
Magical Defense: 2 | |||
Magic Resistance: 9 | |||
Attack: 9 | |||
Initiative: +3 | |||
Speed: 15 | |||
==Rank 4== | ==Rank 4== | ||
Health: 10 | |||
Vigor: 0 | |||
Physical Defense: 7 (5 dodge, 2 armor) | |||
Magical Defense: 3 | |||
Magic Resistance: 9 | |||
Attack: 12 | |||
Initiative: +3 | |||
Speed: 17 | |||
==Rank 5== | ==Rank 5== | ||
Health: 14 | |||
Vigor: 0 | |||
Physical Defense: 9 (6 dodge, 3 armor) | |||
Magical Defense: 4 | |||
Magic Resistance: 11 | |||
Attack: 16 | |||
Initiative: +3 | |||
Speed: 19 | |||
==Rank 6== | ==Rank 6== | ||
Health: 19 | |||
Vigor: 0 | |||
Physical Defense: 13 (7 dodge, 3 armor, 3 ascension) | |||
Magical Defense: 8 | |||
Magic Resistance: 15 | |||
Attack: 22 | |||
Initiative: +6 | |||
Speed: 27 | |||
[[Category:Monster Guide]] | [[Category:Monster Guide]] |
Revision as of 18:43, 6 April 2020
Scouts are nimble and dexterous creatures with great utility. They are able to travel farther from their shaman while manifested than any other spirit, and often serve as a lookout in the skies, trees, or even underwater to keep their shaman safe. Examples: Bird, Squirrel, Spider, Fish.
Nimble: Scouts' movement speed is made appropriate to the animal’s natural method of travel (flight/climb/swim) while manifested, and their movement range is extended to 100 yards x Rank from their shaman.
Rank 1
Health: 4 Vigor: 0
Physical Defense: 2 (2 dodge) Magical Defense: 0 Magic Resistance: 9
Attack: 5 Initiative: +1 Speed: 11
Rank 2
Health: 6 Vigor: 0
Physical Defense: 3 (3 dodge) Magical Defense: 1 Magic Resistance: 9
Attack: 7 Initiative: +1 Speed: 13
Rank 3
Health: 8 Vigor: 0
Physical Defense: 5 (4 dodge, 1 armor) Magical Defense: 2 Magic Resistance: 9
Attack: 9 Initiative: +3 Speed: 15
Rank 4
Health: 10 Vigor: 0
Physical Defense: 7 (5 dodge, 2 armor) Magical Defense: 3 Magic Resistance: 9
Attack: 12 Initiative: +3 Speed: 17
Rank 5
Health: 14 Vigor: 0
Physical Defense: 9 (6 dodge, 3 armor) Magical Defense: 4 Magic Resistance: 11
Attack: 16 Initiative: +3 Speed: 19
Rank 6
Health: 19 Vigor: 0
Physical Defense: 13 (7 dodge, 3 armor, 3 ascension) Magical Defense: 8 Magic Resistance: 15
Attack: 22 Initiative: +6 Speed: 27