Kertos: Difference between revisions

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=Noteworthy NPCs=
=Noteworthy NPCs=
==Ruling Guild==
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{{Main|Ruling Guild#Kertos}}
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Revision as of 08:08, 15 May 2020

The Green City of Kertos sits in the center of Vicisi, bounded by the Camie'el River to the north and the Nessie'el River to the south. The two rivers run into the Fasalshudon River in The Kevlorn, the largest forest in the Free Cities, which encloses this remotest city against the central mountain range. The lightly populated city—more populous only than Isinroth—sprawls within its valley, with twin large outposts half a days ride to the north and south along the river. A large, well-traveled highway leads through the Kevlorn to Tyrose, while docks along the rivers facilitate trade with Syr. The temple of Kevalth sits at the center of the city, magically fashioned out of huge trees grown together.

History

From its inception, Kertos has been surrounded on all sides by nature and those that already found a calling to the forests. From the start, there has always been a heavy presence of those that wished to keep the natural wonder of the forest safe. Where other cities may decide to clear an area of land to build upon, Kertos took great care in attempting to preserve the forest whenever possible and grew up among the trees instead of clearing all of them.

Geography

Kertos is found within the Kevlorn forest, the forest itself is comprised of ancient thick-trunked oak, elm, and fir trees that often keep the ground level darkened by the massive canopy they offer. When it came to building Kertos the forest was thinned in the location the city was built upon, so the ground level wouldn't be completely without light, though even on the brightest day it is heavily shaded. The ancient oaks, in particular, were preserved in reverence of their age and for use of their strength. Kertos became a two-tiered city with structures upon the ground level and others high among the branches of the trees within the canopy.

Guard towers can be found at each of the entrances to the city, with extra outposts to the North and South of Kertos that overlook the Camie'el and Nessie'el rivers.

The Roots As noted above the ground and upper layers of Kertos are separated, the ground level of the city is often referred to as 'The Roots' by the locals. The Roots house many businesses and those places where travelers would be most interested in visiting as well as an entire road made up of various crafting halls and other businesses that would commonly use fires in their day to day work.

The Canopy The Canopy is mainly made of housing for the inhabitants of Kertos, for the locals, in many cases, one isn't considered a full part of the community until they find a home among the Canopy.

Politics

Economy

Important Places

Noteworthy NPCs

Ruling Guild

Name Role Description
Name Role Description.
Name Role Description.
Name Role Description.

Alphabetize by Organization, then sort by importance of role.

Guild Leaders

Name Organization Titles Description
Morgan LaCroix The Adventurers' Guild Guildmaster A fiery red-headed warrior, she is well known for her assertive frank disposition.
Olivia Haust The Black Guild Chapter Lead, Ambassador A noble native to Syr, and also a high-ranking member of The Black, Olivia serves in a number of ways as a liaison between Syr and Kertos.
Taelon Skythorn The Grey Order Commander The half-wood elf, half-human Commander of the Grey Order. He serves from his position as the Head of the Cerberus Unit.
Name Organization Title Description.
Name Organization Title Description.
Name Organization Title Description.
Name Organization Title Description.

Alphabetize by Organization, then by Last Name.

Significant Citizens

Name Role Description
Name Role Description.
Name Role Description.
Name Role Description.
Name Role Description.
Name Role Description.

Alphabetize by Role (shopkeep, patron, Guard member, etc.) and then Last Name.