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Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.
Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.


In order to select the Channeling Template, a player must be granted power from a specific deity or significant planar power that has the ability to influence domains and grant power from those domains. One player can only follow one deity at a time in this manner, and changing deities is a significant story event requiring Storyteller approval and planning.
In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning.


Gaining Channelling:
Gaining Channelling:
When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. Within one Domain, they select a Line starting at rank 3, and within the other Domain they select a Line starting a rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining a rank in a Domain (including when selecting the Channelling Merit) the Channeller receives one rank increase in the highest ranked Line within that Domain, which must raise that Line’s rank only rank 1 to equal the Domain rank. Additional Lines, and ranks within those lines, may be purchased with experience points. Additionally, each Domain grants its Channeller a powerful ability.
When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. Within one Domain, they select a Line starting at rank 3, and within the other Domain they select a Line starting a rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining a rank in a Domain (including when selecting the Channelling Merit) the Channeller receives one rank increase in the highest ranked Line within that Domain, which must raise that Line’s rank only rank 1 to equal the Domain rank. Additional Lines, and ranks within those lines, may be purchased with experience points. Additionally, each Domain grants its Channeller a powerful ability.


=Deities=
=Patrons=


{{Main|Deities}}
{{Main|Patrons}}


{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Deity List'''  
|+ '''Patron List'''  
!Deity
!Patron
!Title
!Title
!Domains
!Domains

Revision as of 13:03, 14 February 2015

Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.

In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning.

Gaining Channelling: When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. Within one Domain, they select a Line starting at rank 3, and within the other Domain they select a Line starting a rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining a rank in a Domain (including when selecting the Channelling Merit) the Channeller receives one rank increase in the highest ranked Line within that Domain, which must raise that Line’s rank only rank 1 to equal the Domain rank. Additional Lines, and ranks within those lines, may be purchased with experience points. Additionally, each Domain grants its Channeller a powerful ability.

Patrons

Patron List
Patron Title Domains
Alkaizer God of Light Avatar, Order, Light, Healing
Irrilandrilla Goddess of Desire Avatar, Desire, Chaos, Shadow
Kao God of Chaos Chaos, War, Strength, Fear
Septimus God of Valor War, Strength, Healing, Valor
Kravnos God of Earth Earth, Avatar, Order, Magic
Thalu God of Fire Fire, Wrath, Strength, Magic
Kronos God of Time Time, Fate, Magic, Order
Su-Lan Goddess of Death Death, Shadow, Fate, Dreams
Khitar Goddess of Air Air, Magic, Healing, Wrath
Nimway Goddess of Water Water, Magic, Wrath, Healing
Thysis Goddess of Luck Shadow, Luck, Dreams, Magic


Domains

Each domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they will remain strictly focused to both the Domain’s concept and the Line’s intent.

Domain List
Domain Patrons Description Lines Status
Air Khitar Control of wind and sky Elemental Conjuring missing domain power, missing 2 lines, flesh out existing
Avatar Alkaizer, Irrilandrilla, Kravnos Transform into a manifestation of your patron's power Holy Arms, Angelic Servant missing 1 line, revamp of existing to add 3rd
Chaos Irrilandrilla, Kao Demonic knowledge and random chance Dark Knowledge, Chaotic Emanations missing 1 line, revamp of existing to add 3rd
Death Su-Lan Domain over deceased sentient souls Midnight Servant, Speaker for the Dead missing 1 line, revamp of existing to add 3rd
Desire Irrilandrilla Gratification, Lure missing 1 line, revamp of existing to add 3rd
Dreams Su-Lan, Thysis missing entire domain
Earth Kravnos Elemental Conjuring missing domain power, missing 2 lines, flesh out existing
Fate Kronos, Su-Lan Observe or manipulate the weave of Fate Threads of Fate, Weaver of Fate missing 1 line, revamp of existing to add 3rd
Fear Kao missing entire domain
Fire Thalu Fire Lord, Fiery Avenger, Elemental Conjuring Flesh out elemental conjuring
Healing Alkaizer, Septimus, Khitar, Nimway Purity, Unity, Aura Aura line missing 2 powers
Light Alkaizer Light of Law missing domain power, missing 2 lines, flesh out existing
Luck Thysis Heads, Tails missing 1 line, revamp of existing to add 3rd
Magic Kravnos, Kronos, Khitar, Nimway, Thysis Steward of Magic, Adept of Magic missing 1 line, revamp of existing to add 3rd
Order Alkaizer, Kravnos, Kronos Judgement missing 2 lines, flesh out existing
Shadow Irrilandrilla, Su-Lan, Thysis done
Strength Kao, Septimus, Thalu Juggernaut, Bastion Fist missing 1 line, revamp of existing to add 3rd
Time Kronos Manipulate Time missing 2 lines, flesh out existing
Valor Septimus missing entire domain
Water Nimway Elemental Conjuring missing domain power, missing 2 lines, flesh out existing
War Kao, Septimus Evoker, Divine Warrior, Warlord Domain power may need slight nerf, otherwise done
Wrath Thalu, Khitar, Nimway Berserking, Vengeance missing 1 line, revamp of existing to add 3rd