Summon Outsider: Difference between revisions
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| Push || +1d10 to cast roll per Push | | Push || +1d10 to cast roll per Push | ||
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| Effect || The caster performs a 10-minute ritual to summon and gain control of an Outsider. This ritual includes the preparation of a summoning circle in an open space that is at least 4 yards wide. | | Effect || The caster performs a 10-minute ritual to summon and gain control of an Outsider. This ritual includes the preparation of a summoning circle in an open space that is at least 4 yards wide. When summoning an Outsider, the caster makes a Casting Roll (Willpower + Sorcery + Seed: Summon Rank) in an attempt to form a gate to the caster's chosen plane and pull an Outsider of the desired Rank to the current plane, where it is then bound to the sorcerer's will. The Rank of the desired summon must be declared and, if a specific Outsider is desired, its name must be invoked before the Casting Roll is made. If no name is invoked during the summoning ritual, the species of the summoned Outsider is determined by the Storyteller. Outsiders' names can be learned organically through gameplay or by compelling a bound Outsider to reveal a name it can be summoned with, however, a bound Outsider cannot be compelled to reveal any names that are not its own. A sorcerer cannot summon an Outsider that is actively bound to another. | ||
'''A maximum of Rank Outsiders may be bound at one time, and only one may be manifested at a time.''' This does not include the sorcerer's [[Familiar]]. | |||
If at least one success is rolled (and the spell is not blocked by something like [[Dimensional Lock]]) an Outsider is successfully summoned, however, the number of successes it takes to actually control the summoned Outsider depends on the ''Caster's Rank in [[Seed: Summon]]'' and also the ''Rank of the Summoned Outsider'' (see table below). More successes are required for Outsiders that are a higher Rank than the summoner's rank in the Seed. Outsiders above Rank 5 may '''not''' be forced to appear with this spell, although they may choose to answer the Summon - often to the caster's detriment. | |||
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'''If the binding fails''', the Outsider may either return to its home plane or remain for up to 24 hours. If the Outsider remains, it may torment or kill the caster, but it may also choose return to its own plane at will. | '''If the binding fails''', the Outsider may either return to its home plane or remain for up to 24 hours. If the Outsider remains, it may torment or kill the caster, but it may also choose return to its own plane at will. | ||
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Latest revision as of 12:56, 8 July 2024
Required | Seed: Summon 2 | ||||||||||||
Range | Self | ||||||||||||
Area | 1 Outsider | ||||||||||||
Duration | 24 Hours | ||||||||||||
Casting | Verbal, Somatic, Material (Summoning Circle, 4 yards wide) | ||||||||||||
Cast Action | 10-Minute Ritual | ||||||||||||
Cost | Summoned Outsider Rank x 1 Mana | ||||||||||||
Push | +1d10 to cast roll per Push | ||||||||||||
Effect | The caster performs a 10-minute ritual to summon and gain control of an Outsider. This ritual includes the preparation of a summoning circle in an open space that is at least 4 yards wide. When summoning an Outsider, the caster makes a Casting Roll (Willpower + Sorcery + Seed: Summon Rank) in an attempt to form a gate to the caster's chosen plane and pull an Outsider of the desired Rank to the current plane, where it is then bound to the sorcerer's will. The Rank of the desired summon must be declared and, if a specific Outsider is desired, its name must be invoked before the Casting Roll is made. If no name is invoked during the summoning ritual, the species of the summoned Outsider is determined by the Storyteller. Outsiders' names can be learned organically through gameplay or by compelling a bound Outsider to reveal a name it can be summoned with, however, a bound Outsider cannot be compelled to reveal any names that are not its own. A sorcerer cannot summon an Outsider that is actively bound to another.
A maximum of Rank Outsiders may be bound at one time, and only one may be manifested at a time. This does not include the sorcerer's Familiar. If at least one success is rolled (and the spell is not blocked by something like Dimensional Lock) an Outsider is successfully summoned, however, the number of successes it takes to actually control the summoned Outsider depends on the Caster's Rank in Seed: Summon and also the Rank of the Summoned Outsider (see table below). More successes are required for Outsiders that are a higher Rank than the summoner's rank in the Seed. Outsiders above Rank 5 may not be forced to appear with this spell, although they may choose to answer the Summon - often to the caster's detriment.
If the binding is successful, the Outsider is placed under the control of the caster for the duration of the spell. The Outsider may be dismissed to its own plane or manifested (returned from its plane) as a Standard Action.
If the binding fails, the Outsider may either return to its home plane or remain for up to 24 hours. If the Outsider remains, it may torment or kill the caster, but it may also choose return to its own plane at will. |