Seed: Conjure: Difference between revisions

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.


=Rank 1 - [[Basic Conjuration]]=
{|class="tdgrey1"
{| class="tdgrey1"
! Rank !! Name !! Description
|Duration:
||1 Day
|-
|-
|Effect:
| 1 || [[Basic Conjuration]] || Caster is able to conjure basic items made from materials available in the plane from which their powers originate.
||
Conjures Rank basic items or raw materials (100 lbs x Rank).
 
Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval.
 
Items such as a simple weapon, rope, blanket, a basic tool, or small bag may be conjured with Storyteller approval. Conjured items are typically conjured into the hand of the caster.
|-
|Push:
||+1 Duration, +Potency (bonus weight)
|}
<br />
 
=Rank 2 - [[Magical Conjuration]]=
{| class="tdgrey1"
|Range:
||1 Item
|-
|-
|Duration:
| 2 || [[Magical Conjuration]] || Caster conjures magically enhanced items, such as weaponry, shields, armor, or clothing from their chosen plane.
||1 Day
|-
|-
|Casting:
| 3 || [[Shaped Conjuration]] || The caster is able to slowly form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
||Verbal, Somatic
|-
|-
|Effect:
| 4 || [[Active Conjuration]] || The caster may concentrate to maintain control over the shape and location of Conjured material during combat.  
||Like Basic Conjuration, but may now conjure a magical weapon, shield, armor, or clothing from the caster’s chosen plane. These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank. 
 
* Conjured weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, etc... and gains +Rank Enhancement
* Conjured shields retain the attributes of the basic version of the shield, including defense, required strength, etc.. and gains +Rank Enhancement
* Armors: Conjured armors retain the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction, and gains +Rank Enhancement.
* Clothing: Conjured clothing gains Immunity to Mundane Armor Piercing and gains +Rank Enhancement
 
Like Basic Conjuration, Rank items can be conjured at a time, and the items resemble the plane of origin. When conjured weapons and shields appear in the caster's hand, while armor and clothing appears on the caster. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it as a Fast Action.
|-
|-
|Push:
| 5 || [[Master Conjuration]] || Caster may conjure items of special materials, make more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.
||+Duration, +Potency (Bonus weight)
|}
|}
<br/>


=Rank 3 - [[Shaped Conjuration]]=
[[Category:Magic Guide]]
{| class="tdgrey1"
[[Category:Sorcery]]
|Effect:  
[[Category:Seeds]]
||The caster is able to form basic materials into simple shapes while conjuring them. These shapes may be barriers (flat, circular, semi-circular walls) as per [[Wall of Stone]], spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used offensively, such as conjuring spikes into a conscious target.
|-
|Push:
||+Duration, +Potency (Bonus weight)
|}
<br/>
 
=Rank 4 - [[Active Conjuration]]=
{| class="tdgrey1"
|Effect:  
||As Shaped Conjuration, except while Concentrating the Conjuration may be moved and reshaped. This can be used to create a rising tower that carries the caster upwards similar to [[Levitate]], or a rolling wave of bone the caster rides forward in a manner similar to [[Rock Slide]] without the need for a casting roll. Attacks made against targets with the Active Conjuration deal physical damage equal to the caster's Conjure roll, and may be dodged or reduced with armor. With a readied action, an Active Conjuration can be used to prevent incoming spells or attacks in a manner similar to [[Earthen Bulwark]].
|-
|Push:
||+Duration, +Potency (Bonus weight)
|}
<br />
 
=Rank 5 - [[Master Conjuration]]=
{| class="tdgrey1"
|Effect:  
||
* Conjured items may be created from [[Equipment|special materials]] appropriate to your plane. E.g. Adamantine, quicksilver, or ironwood.
* The caster gains far greater control over the conjured materials and can form them into more detailed structures such as statues, and towers.
* The caster may create permanent materials or structures by tying a conjuration directly to a sorcerous Nexus or portal that sustains the conjuration beyond its normal duration. If the portal is destroyed or closed, the conjurations begin to rapidly degrade.
|-
|Push:
||+Duration, +Potency (Bonus weight)
|}

Revision as of 15:36, 18 August 2019

All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank Name Description
1 Basic Conjuration Caster is able to conjure basic items made from materials available in the plane from which their powers originate.
2 Magical Conjuration Caster conjures magically enhanced items, such as weaponry, shields, armor, or clothing from their chosen plane.
3 Shaped Conjuration The caster is able to slowly form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
4 Active Conjuration The caster may concentrate to maintain control over the shape and location of Conjured material during combat.
5 Master Conjuration Caster may conjure items of special materials, make more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.