Fighting Style: Poisoner: Difference between revisions
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|Rank 4 | |Rank 4 | ||
||Rapid Poisoner | ||Rapid Poisoner | ||
||With a successful Sleight of Hand roll you may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons gain a +4 bonus to the Sleight of Hand roll to avoid being noticed. | ||With a successful Sleight of Hand roll, you may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed. | ||
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|Rank 5 | |Rank 5 |
Revision as of 05:39, 30 March 2020
Req. Dexterity 3, Craft: Poison of equal rank
Note: The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further.
Rank 1 | Basic Poisoner | Grants the ability to apply poisons of rank equal to rank in this style with a successful Dexterity + Craft: Poisons roll. Failing this roll wastes the dose of poison, while a critical failure poisons the player. |
Rank 2 | Skilled Poisoner | Choose either Injury or Ingested Poisons. Gain a +1 Potency on that form of poison. This bonus increases to +2 at Rank 3, and +3 at Rank 5. |
Rank 3 | Clever Poisoner | With regular exposure to poisons you can recognize the effects, smells, or look of poisons with a successful Craft: Poison roll. This reveals the type, potency, and effects of the poison, as well as knowledge of any available antidotes or antivenoms. Craft: Poison rolls to create antidotes gain a +Rank bonus. |
Rank 4 | Rapid Poisoner | With a successful Sleight of Hand roll, you may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed. |
Rank 5 | Master Poisoner | Either Injury or Ingested Poisons (depending on your selection for Skilled Poisoner) gains +1 Duration. Additionally Craft: Poison checks require one less success. |