Minor Ward: Difference between revisions

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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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|-
   | Mana Cost ||  1
   | Cost ||  1 Mana
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|-
   | Push ||  +1 Potency, +1 Duration
   | Push ||  +1 non-lethal damage prevented per Push
|-
  | Defense || Magic Resistance
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|-
   | Effect ||  Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
   | Effect ||  Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.

Revision as of 21:56, 18 August 2020

Required Seed: Ward 1
Range Touch
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 non-lethal damage prevented per Push
Effect Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.