Minor Ward: Difference between revisions
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| Push || +1 non-lethal damage prevented per Push | | Push || +1 non-lethal damage prevented per Push | ||
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| Effect || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. | | Effect || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. | ||
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Revision as of 22:06, 18 August 2020
Required | Seed: Ward 1 |
Range | Touch |
Area | 1 Target |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 1 Mana |
Push | +1 non-lethal damage prevented per Push |
Effect | Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. |