Seed: Veil: Difference between revisions
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!Name | !Name | ||
!Description | !Description | ||
|- | |||
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2 | |||
|| [[Shimmering Ward]] | |||
|| Caster can provide concealment to a Warded target. | |||
|- | |||
| [[Seed:_Veil|Veil]] 3, [[Seed:_Transport|Transport]] 2 | |||
|| [[Vanish]] | |||
|| Caster turns invisible and appears somewhere else (still invisible). | |||
|- | |||
[[Category:Magic Guide]] | [[Category:Magic Guide]] | ||
[[Category:Sorcery]] | [[Category:Sorcery]] | ||
[[Category:Seeds]] | [[Category:Seeds]] |
Revision as of 19:06, 20 August 2020
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed.
Rank | Name | Description |
---|---|---|
1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
2 | Shimmering Veil | Gain concealment randomly each round while active. |
3 | Planar Veil | Gain immunity to detection (mundane or magical) for a brief time. |
4 | Mass Veiling | Extend concealment to additional targets. |
5 | Resilient Veil | This veil can persist through violent actions. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
Veil 3, Transport 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |