Mass Conjuration: Difference between revisions

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   | Area || 5 cubic yards
   | Area || 5 cubic yards
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   | Duration || 1 hour
   | Duration || Concentration
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Push || +1 cubic yard to Area
   | Push || +1 cubic yard to Area
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   | Effect || As [[Active Conjuration]], except the spell allows the caster to control the planar materials for 1 Hour without requiring Concentration, and the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds.
   | Effect || As [[Active Conjuration]], except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard  worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing.
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Revision as of 15:19, 24 August 2020

Required Seed: Conjure 4
Range 5 yards
Area 5 cubic yards
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3
Push +1 cubic yard to Area
Effect As Active Conjuration, except the tower, wave, and grapple effects granted by the spell each last Rank x 2 rounds, allowing for the caster to control multiple effects simultaneously. In addition, as a Standard Action the caster may attack directly with conjured materials by crashing them into targets, toppling towers onto targets, or crushing them with rolling waves. Each target affected by at least 1 cubic yard worth of materials suffers Willpower + Sorcery + Seed: Conjure lethal physical damage. If the material is rock, these attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing.