Seed: Veil: Difference between revisions
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Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | ||
'''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia | '''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia do not risk [[Sorcery#Backlash|Backlash]] for the first push. | ||
{|class="tdgrey1" | {|class="tdgrey1" |
Latest revision as of 14:21, 12 September 2020
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia do not risk Backlash for the first push.
Rank | Name | Description |
---|---|---|
1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
2 | Momentary Veil | Gain invisibility for a brief moment. |
3 | Planar Veil | Gain invisibility and immunity to magical detection for a brief time. |
4 | Mass Veiling | Extend concealment to additional targets. |
5 | Resilient Veil | This veil can persist through violent actions. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
Veil 3, Transport 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |