Fighting Style: Poisoner: Difference between revisions
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''' | ==Requirements== | ||
Note: The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further. | * Dexterity 3, '''Craft: Poison''' | ||
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank | |||
'''Note:''' The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further. | |||
==Effects== | |||
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||Either Injury or Ingested Poisons (depending on your selection for Skilled Poisoner) gains +1 Duration. Additionally Craft: Poison checks require one less success. | ||Either Injury or Ingested Poisons (depending on your selection for Skilled Poisoner) gains +1 Duration. Additionally Craft: Poison checks require one less success. | ||
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[[Category:Benefits]] |
Revision as of 23:43, 4 October 2020
Requirements
- Dexterity 3, Craft: Poison
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
Note: The maximum allowed rank in this Fighting Style is equal to the Craft: Poison rank of that character. If ranks are equal, Craft: Poison must be increased before this fighting style may be increased further.
Effects
Rank 1 | Basic Poisoner | Grants the ability to apply poisons of rank equal to rank in this style with a successful Dexterity + Craft: Poisons roll. Failing this roll wastes the dose of poison, while a critical failure poisons the player. |
Rank 2 | Skilled Poisoner | Choose either Injury or Ingested Poisons. Gain a +1 Potency on that form of poison. This bonus increases to +2 at Rank 3, and +3 at Rank 5. |
Rank 3 | Clever Poisoner | With regular exposure to poisons you can recognize the effects, smells, or look of poisons with a successful Craft: Poison roll. This reveals the type, potency, and effects of the poison, as well as knowledge of any available antidotes or antivenoms. Craft: Poison rolls to create antidotes gain a +Rank bonus. |
Rank 4 | Rapid Poisoner | With a successful Sleight of Hand roll, you may apply an Injury poison to a weapon as a Fast Action. When administering Ingested poisons, gain a +4 bonus to the Sleight of Hand roll to avoid being noticed. |
Rank 5 | Master Poisoner | Either Injury or Ingested Poisons (depending on your selection for Skilled Poisoner) gains +1 Duration. Additionally Craft: Poison checks require one less success. |