Channeling: Difference between revisions
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Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence. | Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence. | ||
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=Gaining Channelling= | |||
In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning. | In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning. | ||
When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. For that Domain, they gain the Domain Power immediately, plus they select one Line at Rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining further ranks in a Domain the Channeller also increase their highest ranked Line to the new Domain rank. This should only ever be a +1 increase to a Line rank. Players may purchase additional Lines within known ranks at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank. | When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. For that Domain, they gain the Domain Power immediately, plus they select one Line at Rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining further ranks in a Domain the Channeller also increase their highest ranked Line to the new Domain rank. This should only ever be a +1 increase to a Line rank. Players may purchase additional Lines within known ranks at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank. | ||
Revision as of 13:15, 14 February 2015
Channelling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeller might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.
Gaining Channelling
In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning.
When selecting the Channelling Template, players select a Patron and one Domain at Rank 2. For that Domain, they gain the Domain Power immediately, plus they select one Line at Rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining further ranks in a Domain the Channeller also increase their highest ranked Line to the new Domain rank. This should only ever be a +1 increase to a Line rank. Players may purchase additional Lines within known ranks at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank.
Patrons
Patron | Title | Domains |
---|---|---|
Alkaizer | God of Light | Avatar, Order, Light, Healing |
Irrilandrilla | Goddess of Desire | Avatar, Desire, Chaos, Shadow |
Kao | God of Chaos | Chaos, War, Strength, Fear |
Septimus | God of Valor | War, Strength, Healing, Valor |
Kravnos | God of Earth | Earth, Avatar, Order, Magic |
Thalu | God of Fire | Fire, Wrath, Strength, Magic |
Kronos | God of Time | Time, Fate, Magic, Order |
Su-Lan | Goddess of Death | Death, Shadow, Fate, Dreams |
Khitar | Goddess of Air | Air, Magic, Healing, Wrath |
Nimway | Goddess of Water | Water, Magic, Wrath, Healing |
Thysis | Goddess of Luck | Shadow, Luck, Dreams, Magic |
Domains
Each domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they will remain strictly focused to both the Domain’s concept and the Line’s intent.
Domain | Patrons | Description | Lines | Status |
---|---|---|---|---|
Air | Khitar | Control of wind and sky | Elemental Conjuring | missing domain power, missing 2 lines, flesh out existing |
Avatar | Alkaizer, Irrilandrilla, Kravnos | Transform into a manifestation of your patron's power | Holy Arms, Angelic Servant | missing 1 line, revamp of existing to add 3rd |
Chaos | Irrilandrilla, Kao | Demonic knowledge and random chance | Dark Knowledge, Chaotic Emanations | missing 1 line, revamp of existing to add 3rd |
Death | Su-Lan | Domain over deceased sentient souls | Midnight Servant, Speaker for the Dead | missing 1 line, revamp of existing to add 3rd |
Desire | Irrilandrilla | Gratification, Lure | missing 1 line, revamp of existing to add 3rd | |
Dreams | Su-Lan, Thysis | missing entire domain | ||
Earth | Kravnos | Elemental Conjuring | missing domain power, missing 2 lines, flesh out existing | |
Fate | Kronos, Su-Lan | Observe or manipulate the weave of Fate | Threads of Fate, Weaver of Fate | missing 1 line, revamp of existing to add 3rd |
Fear | Kao | missing entire domain | ||
Fire | Thalu | Fire Lord, Fiery Avenger, Elemental Conjuring | Flesh out elemental conjuring | |
Healing | Alkaizer, Septimus, Khitar, Nimway | Purity, Unity, Aura | Aura line missing 2 powers | |
Light | Alkaizer | Light of Law | missing domain power, missing 2 lines, flesh out existing | |
Luck | Thysis | Heads, Tails | missing 1 line, revamp of existing to add 3rd | |
Magic | Kravnos, Kronos, Khitar, Nimway, Thysis | Steward of Magic, Adept of Magic | missing 1 line, revamp of existing to add 3rd | |
Order | Alkaizer, Kravnos, Kronos | Judgement | missing 2 lines, flesh out existing | |
Shadow | Irrilandrilla, Su-Lan, Thysis | done | ||
Strength | Kao, Septimus, Thalu | Juggernaut, Bastion Fist | missing 1 line, revamp of existing to add 3rd | |
Time | Kronos | Manipulate Time | missing 2 lines, flesh out existing | |
Valor | Septimus | missing entire domain | ||
Water | Nimway | Elemental Conjuring | missing domain power, missing 2 lines, flesh out existing | |
War | Kao, Septimus | Evoker, Divine Warrior, Warlord | Domain power may need slight nerf, otherwise done | |
Wrath | Thalu, Khitar, Nimway | Berserking, Vengeance | missing 1 line, revamp of existing to add 3rd |