Telekinetic Throw: Difference between revisions
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* Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects where both the object and the target are within range of this spell. | * Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects where both the object and the target are within range of this spell. | ||
* Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically | * Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically: | ||
** The range increment increase from Practiced Thrower does not apply to the range of the spell. | ** The range increment increase from Practiced Thrower does not apply to the range of the spell. | ||
** The Deadeye range is still defined by the range increment of the object thrown (which is modified by Practiced Thrower). | ** The Deadeye range is still defined by the range increment of the object thrown (which is modified by Practiced Thrower). |
Revision as of 16:37, 1 January 2023
Required | Prime Sphere 2 |
Range | Rank x 5 yards |
Area | An objecting weighing Rank x 1 lb. |
Duration | Instant |
Casting | Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Effect | By using a Standard action, the caster may propel an object towards a ranged target at high speed. Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
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