Adept
Adepts are men and women who have through a combination of practice or training honed their body to supernatural limits. The powers they exhibit range from incredible speed and strength, to communication with animals, to changing the very shape of their body. The legends of the greatest swordsmen and orators in the lands often stem from these abilities. Adepts have no knowledge of spells, their powers are called Disciplines.
When selecting the Adept Template, players may select a single Adept Discipline at rank 2. Additional ranks or new Disciplines may be purchased at the cost of 5 experience per rank.
Prowess
When Adepts choose a Discipline for the first time, they can choose a form of Prowess that Discipline offers. Prowess is a static benefit that does not require mana or have to be activated. Prowess bonuses count as Enhancement bonuses for the purposes of power stacking. Each Discipline offers three options for Prowess. You may take a form of Prowess you already have, however only the higher of the bonuses will take effect.
Disciplines | Prowess |
---|---|
Bear | Might, Resistance, Toughness |
Dragon | Might, Resistance, Toughness |
Lark | Charm, Might, Resistance |
Lion | Charm, Healing, Toughness |
Panther | Agility, Evasion, Haste |
Raven | Charm, Healing, Resistance |
Snake | Agility, Evasion, Haste |
Tiger | Agility, Evasion, Haste |
Wolf | Might, Healing, Toughness |
Prowess | Static Bonus | Disciplines |
---|---|---|
Agility | +1 Dexterity per Discipline rank | Panther, Snake, Tiger |
Charm | +1 Charisma per Discipline rank | Lark, Lion, Raven |
Evasion | +1 Magic Defense per Discipline rank
1 Magical Damage Reduction at Rank 3, this increases to 2 at Rank 5 |
Panther, Snake, Tiger |
Haste | +1 Speed, +1 Initiative per Discipline rank | Panther, Snake, Tiger |
Healing | +2 Self Healing/day per Discipline rank (1 Lethal per round) | Lion, Wolf |
Might | +1 Strength per Discipline rank | Bear, Dragon, Lark, Wolf |
Resistance | +1 Base Resistance per Discipline rank | Bear, Dragon, Lark, Raven |
Toughness | +1 Constitution per Discipline rank | Bear, Dragon, Lion, Wolf |
Disciplines
Disciplines grant powers that may be either Passive, Active, or Strikes. A passive power does not need to be activated, it is available all of the time. In this manner it is similar to the benefits from Prowess. Active powers are duration based buffs that may be activated as a free action. Strikes are Standard actions that may be combined with standard attacks or Maneuvers granted from Weapon Styles. Individual Strikes may have restrictions on the types of Maneuvers they may be combined with. Active Powers and Strikes will both cost mana to activate. Each Discipline will have 4 distinct lines of powers for each rank.
Discipline of the Lark
Bards, spies, diplomats, and information brokers: Adepts of the Lark use their unique skillset to gain information and influence people. The Discipline of the Lark offers four lines: Perform, Diplomacy, Gather Information, and Storied Fighting.
Discipline of the Raven
Strategists, tacticians, military leaders, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and wit to win where brawn would fail. The Discipline of the Raven has lines in Sight Enhancements, Combat Tactics, Knowledge & Crafting, or Cunning Fighting.
Discipline of the Snake
Thieves, poisoners, tomb raiders, liars: Adepts of the Snake specialize in subtle and agile destruction, slipping inside enemy defenses to deliver devastating crippling first strikes. The Discipline of the Snake offers lines in Thievery, Deception, Poisons, and Martial Grace.
Discipline of the Tiger
Acrobats, daredevils, skirmishers: Adepts of the Tiger specialize in feats of athleticism to strike with speed and ferocity. The Discipline of the Tiger allows training in Legs of the Tiger, Speed of the Tiger, Will of the Tiger, and Claws of the Tiger.
Discipline of the Bear
Brutes, toughs, heavies, thugs: Adepts of the Bear would laugh at their opponents' puny attacks if they weren't so busy destroying them. The Discipline of the Bear offers training in Charging, Strength, Toughness, and Sundering.
Discipline of the Wolf
Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The Discipline of the Wolf offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting.
Discipline of the Lion
Field marshals, heroes, champions: Adepts of the Lion are leaders par excellence, harnessing tactical brilliance and their allies' morale to defeat even superior numbers. The Discipline of the Lion offers lines in Leadership, Courage, something, and Group Fighting.
Discipline of the Panther
Assassins, watchers, shadows, scouts: Adepts of the Panther become one with the shadows to gain valuable intel and deliver devastating strikes. The Discipline of the Panther offers lines in Stealth, Non-Detection, Environmental Specialization, and Assassination.
Discipline of the Dragon
The legacy of Kao, the Discipline of the Dragon is a troll only discipline geared toward dominating the battlefield. Troll Adepts of the Dragon may choose abilities based on Troll Bonuses, Draconic Traits, Instilling Fear, and Draconic Fighting.