Sorcery

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Sorcery is the most dangerous of the Sources and draws its power from realms beyond the natural world known as the Outer Planes. This power is difficult to control, resulting in flamboyant outbursts of magical energy barely harnessed by the spells of it's practitioners. Sorcery wields the primal power of the universe known as Seeds.

Sorcery Casting Roll

Casting Stat: Willpower + Sorcery Skill + Highest Seed Rank


Choosing a Planar Source

When selecting the Sorcery Source, players must select where in the Outer Planes they draw their powers from - Pandemonium, Arcadia, Aaru, Stygia, or The Outer Wild in between. Details on these realms can be found in the Brilliance & Shadow Campaign Guide. The Sorcerer’s powers will resemble their chosen plane, and summons will draw from that plane's native creature type. Additionally, each plane gains at least one Favored Seed, a power which is particularly potent when drawn from that region. Once selected, the character may not change their chosen plane.


Chosen Plane
Plane Favored Seeds Creature Type
Aaru Creation, Ward Angels
Arcadia Scry, Compel Arcadians
Pandemonium Energy, Summon Demons
Stygia Animate, Slay Undead
The Outer Wild Transform Abominations

Pushing

Unlike other forms of spellcasting, Sorcery can be altered in a variety of ways such as potency, duration, area, or range by reaching beyond safe limits in a maneuver Sorcerers call “Pushing”. The exact forms of pushing each power allows is listed in the spell description. A Sorcerer may push once per Rank of the Seed. Pushing is dangerous and can result in damaging backlash. Each push used on a spell adds a Backlash Dice to a pool rolled against the caster as the spell is cast. Each success rolled on these dice deals a point of Backlash as non-lethal damage to the caster. If the caster has Vigor remaining, they lose a point of Vigor for each point of non-lethal damage as normal, but their Vigor total is also reduced by the same amount until it recovers. Vigor recovers as normal at the rate of 1 point per 15 minutes. If the caster has no Vigor remaining, Backlash is treated as regular lethal damage.

Seeds

Seeds are the key to how sorcerers use planar energy to manipulate their environment. They are the fundamental building blocks of planar magic that chain unbridled power to the caster's will.

Seed List
Seed Description
Animate Animate corpses you control.
Create Create equipment from planar energy.
Compel Dominate minds.
Conceal Hide within a cloak of magic.
Conjure Summon and control planar materials.
Drain Drain energy from nearby targets.
Energy Unleash destructive waves of energy.
Scry Reveal targets or find hidden knowledge.
Slay Slay living targets.
Summon Summon and bind Outsiders.
Transform Changes casters form.
Transport Use the planes to travel.
Ward Damage preventing shield.