The Ward Seed focuses on damage preventing shields.
Range: |
Touch
|
Area: |
1 Target
|
Duration: |
1 Hour
|
Casting: |
Verbal, Somatic
|
Cost: |
1 mana
|
Effect: |
Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
|
Push: |
+1 Potency, +1 Duration
|
Range: |
Touch
|
Area: |
Self
|
Cost: |
2 mana
|
Effect: |
As Ward 1, except the protection applies to lethal damage, and only the caster may be affected.
|
Push: |
+1 Potency, +1 Duration
|
Range: |
10 Yards
|
Area: |
1 Target
|
Cost: |
3 mana
|
Effect: |
As Ward 2, except the caster may affect other targets.
|
Push: |
+1 Potency, +1 Duration
|
Range: |
10 Yards
|
Area: |
1 Target
|
Cost: |
4 mana
|
Effect: |
As Ward 3, except caster may push for additional targets.
|
Push: |
+1 Potency, +1 Duration, +1 Target
|
Range: |
10 Yards
|
Cost: |
5 mana
|
Area: |
1 Target
|
Effect: |
As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay.
|
Push: |
+1 Potency, +Duration, +1 Target
|