Huge Spirit of the Grove

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These hulking behemoths are built purely for the defense of the Grove. One arm rends targets with a thorny whip; the other crushes them in a stony grip.
Image Stats Special Abilities
Health: 
Vigor: 
Physical Defense: 
Magical Defense: 
Magic Resistance: 
Attack: 
Initiative: + 
Speed: 

1.

2. Root

A Huge spirit effectively takes up the resources required to support two Large spirits in a Living Grove, so one Large spirit must be released by the presiding shaman in order for the other Large spirit to become Huge. A grove may not support more than one Huge spirit.

Earth Spirits are immune to Poison and Disease.